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 Post subject: Sithlorian Strafe
PostPosted: Fri Oct 02, 2009 1:15 pm 
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
198 pts.
6 Acts

61 Ulic Qel Droma
57 Darth Sidious, Sith Master
51 Basilisk War Droid
23 Mandalorian Captain
6 Mouse Droid x2

Set up the Mice, and Captain as far as u can with Ulic and Sid leading the charge. The Basilisk should not ever be left in the open at any time... but always within LoS of Sidious. Always Pawn the Basilisk first, then activate it and strafe back.

Opponent will obviously set up to block a landing path and strafe, so Sid and Ulic need to press hard.. Captain should grenade when possible.

lmk what u think despite the extremely low acts.. could be alot of fun lol.

huge loss to door control i know.. i could lose the twin and a mouse for Lobot.. but it seems more fun the way it is.. i figure if u kill a few figs in the end it was worth it to play lol. My rancor swap lost too but it was a blast to play none the less lol.

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 Post subject: Re: Sithlorian Strafe
PostPosted: Fri Oct 02, 2009 1:27 pm 
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Hehe

These kinds of squads are quite fun. Works pretty good for Tile Wars. It's REALLY hard to pull off in normal 200 point games though. These sorts of builds really work better at like 300 or higher. You could try a build like this in the EPIC format. Should work good there. Even then, you aren't likely to pull too many Twin Strafes, as your opponent shouldn't have too much trouble making sure your Mice don't get deep enough to fully spread the CE. Some maps will really hurt too as it's sometimes tough to safely advance a Huge.

Definitely fun though. I've played somewhat similar things before.

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