SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
Lets Activate 'Em v.200 https://www.swmgamers.com/forums/viewtopic.php?f=10&t=7429 |
Page 1 of 1 |
Author: | Sith_Asassyn [ Fri Aug 28, 2009 4:52 pm ] |
Post subject: | Lets Activate 'Em v.200 |
Heres are the 200 pt versions of the squad. Squad 1 64 Naga Sadow 49 Sith Heavy Assault Droid 54 Twilek Vigo x3 27 Lobot 3 Mouse 3 Ug Demo R: 13 Czerka Scientist 7 Ugnaught Tech or 17 T3-M4 3 Ug Demo Squad 2 64 Naga Sadow 48 Mistryl Shadow Guard x2 23 Jarael 36 Twilek Black Sun Vigo x2 11 Sid Holo 3 Mouse Droid 5 Caamasi Noble 9 Ug Demo x3 Squad 3 64 Naga 23 Jolee Bindo 11 Sid Holo 27 Lobot 23 Jarael 18 Twilek Vigo 28 Dash RS 3 Mouse 3 Ug Demo R: 18 Twilek Vigo or 17 T3-M4 3 ug demo. or 13 Czerka 6 ug demo x2 |
Author: | dalsiandon [ Fri Aug 28, 2009 4:59 pm ] |
Post subject: | Re: Lets Activate 'Em v.200 |
I have a number of very similiar squads on Bloomilk, and they are very good, espically if you can up the attack score of the Vigo, to help him have a better chance to hit. |
Author: | Luke_Skywalker [ Wed Sep 02, 2009 6:27 pm ] |
Post subject: | Re: Lets Activate 'Em v.200 |
I like the Idea of stunning your opponents so that they do not get the chance to hurt you, but in practice I often find it difficult to pull it off. You can really only get one or two of theirs activated after an initiative that you won, and I think that you definitely need some form or fashion of Initiative control to give it any shot at all. Consider this: Captain Rex 33 Quinlan Vos JI (34) 67 Qui-Gon, Jedi Master (35) 102 R2- Astromech 9 (111) Czerka 13 (124) HBG 11 (135) Fill in with another solid damage piece and some more support, and you see where this is going, Between Recon and the ability to re-roll your initiative you have a really good shot at getting the initiative win, which would allow for rex to get off 4 shots with the stun ability. |
Author: | Sith_Asassyn [ Thu Sep 03, 2009 6:11 pm ] |
Post subject: | Re: Lets Activate 'Em v.200 |
Luke_Skywalker wrote: I like the Idea of stunning your opponents so that they do not get the chance to hurt you, but in practice I often find it difficult to pull it off. You can really only get one or two of theirs activated after an initiative that you won, and I think that you definitely need some form or fashion of Initiative control to give it any shot at all. Consider this: Captain Rex 33 Quinlan Vos JI (34) 67 Qui-Gon, Jedi Master (35) 102 R2- Astromech 9 (111) Czerka 13 (124) HBG 11 (135) Fill in with another solid damage piece and some more support, and you see where this is going, Between Recon and the ability to re-roll your initiative you have a really good shot at getting the initiative win, which would allow for rex to get off 4 shots with the stun ability. Nice Squad.. i dont play Republic unless its through Palpatine Sith Lord... decided i needed to cut out a few factions lol. Id like to keep this as a Naga/Sith squad if possible.. I Do Appreciate the feedback however. I playtested this and it faired fairly well, i just played like an idiot lol... Could have killed Shaak, JM and Cade if i had based them.. but they made their saves lol. Naga did fairly well.. but his Shaak was just a beast that day lol. I Ran this squad 64 Naga 36 Twilek Vigo x2 11 Sid Holo 28 Dash RS 27 Lobot 30 Xizor 3 Ug. Demo R: 13 Czerka 3 Mouse 3 Ug. Demo somehow i left an ug out of the build when i played. |
Page 1 of 1 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |