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 Post subject: Phase of Training, 200 points republic
PostPosted: Thu Jul 16, 2009 1:38 pm 
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At the moment, the republic have the craziest movement the game has ever seen. They can get triple override, tow and boardwide swap with Force Phase and strafe/gallop to top it all off. They can also put all this into 200 points.

--Phase of Training--
35 Anakin Skywalker on STAP
28 Dash Rendar, Renegade Smuggler
27 Lobot
24 Qui-Gon Jinn, Jedi Trainer
24 Roron Corobb
23 Captain Panaka
21 The Dark Woman
9 R2-D2, Astromech Droid
8 Mas Amedda
(199pts. 9 activations)

This is a squad based around Qui Gon the jedi trainer. Dark woman gives the force to Dash so Anakin, Dash, Rornon and the Dark woman benefit from Qui's CE.
Panaka and R2 provide some serious movement breaking to try and set up a big strafe with Anakin. Dark Woman being a great swapper will aid in the strafe set up or even just act a s a second option.
Lobot acts to give your squad what it wants.
It is possible to tutor Panaka, get +4 on his opportunist shot and bring in a czerka for good shooting power (qui affects allies as many CEs do now).

Select your targets and wear them down. you have multiple medium threats. Sacrificing roron, dash or Anakin for a greater score return is always an option.

Ravaged base is probably the best map for it.

A Buck version can look like this

--Yoda's Gonn--
51 Yoda on Kybuck
28 Dash Rendar, Renegade Smuggler
27 Lobot
24 Qui-Gon Jinn, Jedi Trainer
23 Captain Panaka
21 The Dark Woman
9 R2-D2, Astromech Droid
8 Mas Amedda
3 Mouse Droid
6 Ugnaught Demolitionist x2
(200pts. 11 activations)

It really pressures weak figs.
Uggies, lobot, r2, czerkas, bodyguards etc. etc.

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 Post subject: Re: Phase of Training, 200 points republic
PostPosted: Thu Jul 16, 2009 2:01 pm 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
Both are great. I like the option for triple Override. That's nasty. Override someone, then walk right through the wall. Have to be careful with Override and Swap though, as you can cut yourself off! :P

I made one that's similar, but with Boba Merc, AniSTAP, Jarael, Qui-Gon Jedi Trainer, Dark Woman, Panaka, + filler. Doesn't have the triple Override option that yours does, but Boba Merc with a Force Point and the extra +4 attack could be brutal, especially if you face a squad full of non-Uniques, which that Boba typically has more trouble hitting!

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 Post subject: Re: Phase of Training, 200 points republic
PostPosted: Thu Jul 16, 2009 2:08 pm 
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dude, that Merc/dark woman/Qui combo is amazing. +22 attack on unactivated uniques, ouch.

Intuition has lost a step since the init rule changed months back but Merc is still a great swap piece.

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 Post subject: Re: Phase of Training, 200 points republic
PostPosted: Thu Jul 16, 2009 2:35 pm 
One of The Ones
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Yeah, I figure that end of round swap in Boba, double attack, then Intuition back to hiding works just as well if he's getting the +4 from Qui-Gon, doesn't necessarily need the Cunning bonus as well all the time. AniSTAP there to take out the scrubs, Boba to handle the big targets. TDW and Qui-Gon to tackle the mid-level threats.

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 Post subject: Re: Phase of Training, 200 points republic
PostPosted: Fri Jul 17, 2009 12:06 am 
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I saw a version on bloomilk using general windu to grant more attacks for Dash. Dark woman became more of a threat to then with double at 14
http://bloomilk.com/Squads/View.aspx?ID=49227 (courtesy of lobostele)


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 Post subject: Re: Phase of Training, 200 points republic
PostPosted: Fri Jul 17, 2009 12:06 am 
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Oooops double post


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