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Exile and Malak, together at last!
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Author:  Gemini1179 [ Sun Jul 05, 2009 2:16 pm ]
Post subject:  Exile and Malak, together at last!

--The Exile--
49 Darth Malak, Dark Lord of the Sith
49 The Jedi Exile
28 Dash Rendar, Renegade Smuggler
27 Lobot
23 Jedi Crusader
12 Antarian Ranger
6 Mouse Droid x2
6 Ugnaught Demolitionist x2
(200pts. 10 activations)

I originally had Lando DS in there instead of the Antarian Ranger and 2 Uggies, but figured you could bring in Lando if you needed to. Keep the Ranger close to Malak and he's +15 attack for 20 damage, twice if a MD or the Exile is in range. Malak gets Triple, Dash has 6 attacks at +14, and even the Jedi Crusader is +14 with Triple Attack.

Lobot's reinforcements could be activation fodder if need be, Lando DS, or Wicket + R4 if you're going against big Def pieces.

Author:  Ruhk [ Thu Jul 09, 2009 10:20 am ]
Post subject:  Re: Exile and Malak, together at last!

pretty right on. 5 solid threats, and some good survivability. The Crusader and Malak combo maybe the most competitive build yet for the OR. New lobot over old is a good debate, but I suppose some customization is still good.

Author:  thereisnotry [ Tue Jul 14, 2009 7:36 pm ]
Post subject:  Re: Exile and Malak, together at last!

I like that squad. I like how you use both CEs to affect every attacker, with the obvious exception being that Malak's CE won't help the Exile. But a +14 Dash with 6 shots? Yikes! And those Antarian Rangers are themselves a reason for Accurate Shot to return to the game...giving them double attack is great.

This is a very well-rounded squad. :) Nicely done!

Author:  dalsiandon [ Tue Jul 21, 2009 6:10 pm ]
Post subject:  Re: Exile and Malak, together at last!

I like it alot. I like that old Lobot is in there for just what you mentioned. No guessing if you mgiht get those extra figs, you know, and Lando DS, or Wicket and R4 and a gran whatever, the utility is solid. And I like that the base 10 activations is solid and misleading to whoever forgets about the reserves.

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