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 Post subject: Team Pummel (200pt NR)
PostPosted: Mon Oct 01, 2007 10:54 am 
Death Star Designers
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Han, RH
Jaina
Mara
Talon
Bith
Lando DS
ASP
Wicket
AA
x2 ugs
198pts/11 activations

Any thoughts on this? Wasn't real sure on the last 33pts, but this is what i came up with. Hey! And i used wicket guys!

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PostPosted: Mon Oct 01, 2007 11:37 am 
Death Star Designers
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LOL, yeah i have always loved the ASP. I use it when i can. Definitely an under rated piece.

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PostPosted: Mon Oct 01, 2007 9:45 pm 
Imperial Dignitaries
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what is the ASP for in this squad? moving wicket closer or away? I'm just a bit confused on that 1 factor.

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PostPosted: Tue Oct 02, 2007 8:58 am 
Grand Admiral
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I can see several ways to use the ASP. To get Jaina out of trouble or move her in to double. As you suggested, to help out Wicket, who does not have mobile. Or even to move Mara, though she wouldn't need the help as much as Jaina.

My only concern is that Han wouldn't get Evade from the Bith, and with his low HP, he could use it, though Mobile helps with that, of course.

Looks like a fun squad.


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PostPosted: Tue Oct 02, 2007 9:16 am 
Death Star Designers
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Assuming there are accurate shooters, the ASP would give Mara the pseudo-mobile. I can also help pull them away from bigger Jedi so they cant get in their multiple attacks.

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