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 Post subject: Zzzzaaaappp!
PostPosted: Tue May 19, 2009 10:33 am 
Black Sun Thug
Black Sun Thug
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Joined: Sun Sep 28, 2008 1:27 pm
Posts: 94
Total:200, 12 Acts.
Disciple of Ragnosx5 100
Darth Vader, Unleashed 50
Palpy on Chair 33
Uggiesx4 12
Imp. Dignitary 5




Mwahaha, take this GOWK. Is an auto-loss against Vong, but is obviously only for fun purposes (plus, my meta doesn't see much Vong atm, although JA may well change this.)

Vader can do Grip 4 every turn, although is useful for just beatsticking as well, allowing Palps to help out the DoR get off their lightnings. They're abit more fragile than Sith Witches, but in today's game 2 def and 10hp isn't going to make much difference, and you're not going to be using them for their attacks, and the trade-off is worth it for the endless lightning.

Presuming you'd be positioning on turn one, from turn two you could Grip 4 with Vader, leaving Palps with 5 force, and each of the DoR could hit a lightning and leave themselves a force (so they can do it next turn.) This means on turn 3 you could do exactly the same thing (even if Palps was spending some FP's on evades etc.) giving a potential 380dmg in unpreventable form over two turns.

Isn't top tier, but could well be with some tweaking, this is just the basic idea of the top of my head.

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