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 Post subject: Merc Alive
PostPosted: Sat Apr 11, 2009 6:05 am 
Black Sun Thug
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Location: Norfolk, VA
--Merc Alive 200--
58 Boba Fett, Mercenary
35 Han Solo, Rebel Hero
28 Dash Rendar, Renegade Smuggler
18 Twi'lek Black Sun Vigo
15 Lobot, Computer Liaison Officer
14 General Rieekan
9 General Dodonna
8 R2-D2
9 Mouse Droid x3
6 Ugnaught Demolitionist x2
(200pts. 13 activations)

Boba's +14 for 40 twice against any unactivated opponent (+18 if you're a unique) is a really scary way to start a round, with Mobile and Intuition to boot. After that, he can evade your shots. In short, Boba Merc is now a better (though more expensive) Boba BH. Han helps, as a second attacker that hits for 30 at the start of the round. The TBSV and Dash follow up for a possible 110 damage total at the end of the round. Everyone has evade and a form of mobile, Dodonna helps the Opportunists.

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 Post subject: Re: Merc Alive
PostPosted: Sat Apr 11, 2009 10:21 am 
Unnamed Wookiee
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Looks pretty good! I think 3 mouse droids is overdoing it but that's not really too important.

What map would you want to run it on? I would suggest the Rancor Pit because it's so open.

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 Post subject: Re: Merc Alive
PostPosted: Sat Apr 11, 2009 4:43 pm 
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I was gonna run it on Death Star, either way I can start in cover and get LoS to gambit on the first round

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 Post subject: Re: Merc Alive
PostPosted: Sat Apr 11, 2009 4:57 pm 
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My suggestions:
-Lobot, Computer Liasion Officer
-R2-D2
+C-3PO & R2-D2
+Caamasi Noble


Disruptive is soooooooooooooooooooooooooooooooooooooooooooooooooo^10 useful.


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 Post subject: Re: Merc Alive
PostPosted: Mon Apr 13, 2009 7:25 am 
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Except that Death Star isn't a legal 200 point map. With all those mobile shooters, I would possibly look at one of the newer maps like Cristophsis or Taris perhaps. Boba can be particularly devastating on Cristophsis flying around over the pit areas.

I would also consider the possibility of - Lobot, + Wicket, then something else. Dash will probably need the help to hit the enemy targets. However, I do like having Lobot CLO in there for the Recon.

Perhaps - R2-D2 and + Juno. Gets you the Disruptive help, then if you roll Reserves for Lobot at some point, you can bring in Wicket. Another option would be to go - R2-D2, - Mouse Droid and + Human BG. Probably don't need 3 Mouse Droids, as really just need 1 to follow Boba around to spread out Han's CE. Then you could use the BG to protect Lobot for getting Recon more often.

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