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 Post subject: Greater Mobile Madness
PostPosted: Mon Apr 06, 2009 8:45 pm 
Really Cool Alien from a Cantina
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Location: Webb City, Missouri
This squad has a high damage output and is really fun to play. I think it could be competitive too. Falls to disruptive only by a little though.

Vader LotF 71
Dash Rendar RS 28
Jagged Fel 10
Jarael 23
TBSV 18
Admiral Ozzel 11
Mas Ammeda 8
Czerka Scientist 13
Jawa Trader 9
Ugnaught x3 9

12 Activations 199 points. What do you think?

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Last edited by hman73 on Tue Apr 07, 2009 8:21 pm, edited 1 time in total.

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 Post subject: Re: Greater Mobile Madness
PostPosted: Tue Apr 07, 2009 7:44 am 
Name Calling Internet Bully
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Location: Gurnee, IL
Drop Lando and an ugnaught for a Czerka Scientist and Wicket.

You lose 2 Opp shots from Lando,

Gain twin Opp from the TBSV, gain a Quad Wicket (If you prefer, you can drop two ugos and work in something with Evade for greater mobile, or a cunning attacker to offset the opp). You also gain twin for Jagged, and two figures who will have Draw Fire. Your opponent will want to take out your Wicket and Czerka as soon as possible, where Lando more likely won't be shot at. You can use that to your advantage. Ozzel also would get twin, so you can see the damage potencial is higher, and the Czerka can generally stay hidden anyways.

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 Post subject: Re: Greater Mobile Madness
PostPosted: Tue Apr 07, 2009 9:23 am 
One of The Ones
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With Bill's suggested changes, I think that could really be a very nasty squad. Well done. Lead off the round with Jarael doing a Quad attack and hopefully activating your opponent, then finish up at the end with Dash and TBSV. Pretty solid, especially since you're only depending on Vader's CE for the early game stuff, and not the rest of his stats. That means, you can spend the first round or two harassing your opponent with Jarael, and when she finally dies, THEN bring in Vader. Opponents will have to chew through two fairly troublesome beatsticks before they can even get close to Dash and the TBSV. Nicely done.

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 Post subject: Re: Greater Mobile Madness
PostPosted: Tue Apr 07, 2009 11:41 am 
One of the Sith on Malgus' Shuttle
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I do like the idea of a Quad-attacking TBSV, definitely ugly with Opportunist (possible 120 damage that activation). Lando could only do 60, so I'd throw in the Czerka. You'd then have 5 Quad attacking characters, very nice and deadly...


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 Post subject: Re: Greater Mobile Madness
PostPosted: Tue Apr 07, 2009 8:20 pm 
Really Cool Alien from a Cantina
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Thanks for all of the tips guys. I edited it to a version I am going to play this saturday.

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 Post subject: Re: Greater Mobile Madness
PostPosted: Tue Apr 07, 2009 8:22 pm 
Really Cool Alien from a Cantina
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Also what map do you guys think this would do well on? I was thinking maybe Destroyed Base?

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 Post subject: Re: Greater Mobile Madness
PostPosted: Wed Apr 08, 2009 6:20 am 
One of The Ones
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Eh...Ruined Base could be OK, but I usually don't like playing that one if I don't have some more solid door control (i.e. Override). I'd stick to maybe Throne Room. With the Mobile shooters, plus Jarael's long range strike capability, an open map like Cristophsis or the new Muunilist shouldn't be too hard to defend either.

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 Post subject: Re: Greater Mobile Madness
PostPosted: Wed Apr 08, 2009 8:30 am 
Name Calling Internet Bully
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I might just go Rancor Pit. Its generally my favorite map for mixed melee, shooters, especially without override. You can get Vader and Jarael across the board quickly out of los, and get your shooters in positions to defend them using the upper rooms. The trick is to make sure to get your ugos in there protected to keep those rancor dens open against override, but its not terribly tough over the course of the first three rounds if you are careful.

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