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 Post subject: Viable New Republic Squads?
PostPosted: Sat Apr 04, 2009 6:08 pm 
Black Sun Thug
Black Sun Thug
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Joined: Wed Apr 23, 2008 8:29 pm
Posts: 67
are these viable? also the last one is kind of a "fun" squad.

--Wedgie Wedgie--
37 Aurra Sing
28 Dash Rendar, Renegade Smuggler
23 General Wedge Antilles
19 Djas Puhr
18 Twi'lek Black Sun Vigo
17 Boba Fett, Young Mercenary
15 Lobot, Computer Liaison Officer
15 Whiphid Tracker
13 Czerka Scientist
10 Jagged Fel
3 Ugnaught Demolitionist
(198pts. 11 activations)


--Wedge's Wedges--
58 Boba Fett, Mercenary
54 Kyle Katarn, Jedi Battlemaster
23 General Wedge Antilles
18 Twi'lek Black Sun Vigo
15 Lobot, Computer Liaison Officer
13 Czerka Scientist
9 General Dodonna
9 Ugnaught Demolitionist x3
(199pts. 10 activations)


--Whipid, Whipid good!--
28 Dash Rendar, Renegade Smuggler
23 General Wedge Antilles
23 Jolee Bindo
18 Twi'lek Black Sun Vigo
60 Whiphid Tracker x4
13 Czerka Scientist
10 Jagged Fel
9 General Dodonna
5 Caamasi Noble
3 Mouse Droid
6 Ugnaught Demolitionist x2
(198pts. 15 activations)


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 Post subject: Re: Viable New Republic Squads?
PostPosted: Mon Apr 06, 2009 7:01 am 
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Well, in the last squad, the Twi'lek BSV really isn't needed, because everybody is gaining regular Mobile anyway, and the only piece with Double Attack is Dash, or Jolee, but then Jolee can only gain GMA if he doesn't use Force Valor.

I like the first two though. Lots of good damage output with either of those. GMA for Boba Merc and Kyle JBM is plain nasty. :)

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Mand'alor
"You either die a hero, or you live to see yourself become the villain."
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