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 Post subject: Exar and Kyp! Duo of Death
PostPosted: Wed Feb 25, 2009 7:54 pm 
Black Sun Thug
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Joined: Sun Sep 28, 2008 1:27 pm
Posts: 94
This is a post IE squad for 'dream team' rules. Should be fun, and it's thematic.

Total:200, 11 Activations.
Exar Kun (84)
Dash, RS (28)
Sly Moore (28)
Kyp Durron (26)
Uggiesx5 (15)
Luke, FS (10)
Wicket (8)

Should be fun. Advance with Kyp out of LoS with Wicket, once he's near their threats, transfer Exar into Wicket and turn Kyp into a quad attacking jedi hunting beast. Can quad attack jedi at +18/40 from 6 squares. Exar runs around tripling and Sly dominates Exar, or more likely Kyp (just make sure he's out of mettle range when you do it =p).

Dash fulfills Aurra's usual role, and the uggies are plentiful to let Exar transfer everywhere.

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 Post subject: Re: Exar and Kyp! Duo of Death
PostPosted: Thu Feb 26, 2009 11:03 am 
Name Calling Internet Bully
Name Calling Internet Bully
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Joined: Sat Sep 01, 2007 10:10 pm
Posts: 6172
Location: Gurnee, IL
Quinlan Vos should be in there as well, original version. Also, don't use Luke's FS, use HoloSid. Then when you want savage to go off, just transfer into holosid, and keep wicket alive to help with the low attacks of Dash and Kyp.

Exar 84
Quinlan Vos 26
Kyp Duran 26
Dash Rendar 28
Holosid 11
Wicket 8
Ugo X4
Caamasi Noble

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 Post subject: Re: Exar and Kyp! Duo of Death
PostPosted: Thu Feb 26, 2009 11:31 am 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
Well, once Momentum/Jedi Hunter kick in, I don't think you'll need much help for Kyp. :P

I would NEVER Transfer into Wicket though just to trigger Impulsive Savagery. If you just want something to kill off to trigger an 'Impulsive' ability, that's when you toss Bib Fortuna into your squad. :P

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