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 Post subject: Triple Threat variant
PostPosted: Sun Jul 20, 2008 9:27 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Tue Jun 03, 2008 9:08 pm
Posts: 16
--Triple Threat variant--
54 Kyle Katarn, Jedi Battlemaster
50 Han Solo, Galactic Hero
45 Mara Jade, Jedi
27 Lobot
24 Talon Karrde
(200pts. 5+ activations)


This is a variant on fingersandteeth's Triple Threat that he posted on awhile back. The major change is going to Talon while leaving the ugnaughts and General Dodonno out. The squad obviously doesnt rely on out activating the opponent, but rather hitting them hard and fast.

With Talon, I get recon as well as fringe reinforcements. Now, the major downside I find with this squad variant is that if I wanted to use a MTB engine, I would have to use it only after I get an reinforcements as well as using Lobot for some ugnaughts as well.

Reinforcement ideas range from:

1. Bith Black Sun Vigo (20)
2. Garindan (12) and Wicket (8)
3. LC:DS (18)
4. Chagrian Mercenary Commander (13) and AA/ughnaughts
5. Bodyguards
6. Force Adepts
7. Medical droid

Can always adjust the reinforcements from lobot and possible later ones as needed, but thats what ive planned for so far.

Any other recommendations?


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 Post subject: Re: Triple Threat variant
PostPosted: Mon Jul 21, 2008 8:19 am 
One of The Ones
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Joined: Sun Sep 02, 2007 2:46 pm
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Location: West Chester, OH (near Cincinnati)
Decent variant. Will struggle against other high-activation squads, but probably not too bad. The combination of Han GH and some other form of init control (Karrde in this case) is alwasy good.


FYI, I moved this thread. You had it in the 150 pt Squads area instead of the 200 points.

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 Post subject: Re: Triple Threat variant
PostPosted: Mon Jul 21, 2008 2:45 pm 
Imperial Dignitaries
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As a basic floor plan it isn't bad....I like the synergy between Han and Talon you've got going. This would probably be a force if the fringe reserves came early and MTB dropped in the 1st 3 rounds. when you're sitting with so few activations to start it might be a real battle if that 11 never comes.

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 Post subject: Re: Triple Threat variant
PostPosted: Tue Jul 22, 2008 2:56 am 
Unnamed Wookiee
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Joined: Tue Jun 03, 2008 9:08 pm
Posts: 16
Sorry about posting it in the 150, must have been on the wrong tab when I went to post. :roll:

With the activations, I defiantly agree that a high activation squad can be trouble. But I figure with this squad build I can play both aggressive and defensive depending on my opponents build, actions, and map. Running multiple build and map scenario's through my head, I dont see any specific aspect where it severely lacks, because I can make up for it. If I get activations, it can really go to my favor though. Vong, B&B, SS, etc. None seem to have something that I cant necessarily fight against.


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