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 Post subject: "Zapper" Gun
PostPosted: Mon May 12, 2008 8:17 pm 
Imperial Dignitaries
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First off, let me dedicate this to the "Zapper" light gun for all you Duck Hunters out there. :D

--"Zapper" Gun--
58 Boba Fett, Mercenary
48 Vader's Apprentice, Unleashed
37 Grand Admiral Thrawn
18 Moff Nyna Calixte
8 Mas Amedda
8 Wicket
20 Gran Raider x5
3 Ugnaught Demolitionist
(200pts. 12 activations)

Use the SS Grans as swap fodder for the two heavy hitters. Intuition, MT and Thrawn's swap allows the ability for Boba to Intuition 6 away from a major beatstick, swap in VSA, and zap for 60 damage and to activate the enemy. Boba uses Cunning to the fullest in this; abusing MT and VSA sits back early rounds to soak up some FP's. I think in the right hands this squad has some serious potential.

Whadd'ya think?

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 Post subject: Re: "Zapper" Gun
PostPosted: Mon May 12, 2008 8:34 pm 
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Joined: Sun Sep 02, 2007 11:15 pm
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Location: Redmond, WA
Looks good to me. I certainly wouldn't want to play against it. :)


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 Post subject: Re: "Zapper" Gun
PostPosted: Tue May 13, 2008 10:14 am 
Jedi Knight
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I like it. Of course if you wanted to, you could just use Zuckuss or one of those new 13 point Gotal Mercs as swap fodder to bring VAU into the perfect position for the big zap. Fett would obviously be better since he has Flight and lacks Mercenary, but then again it will be hard to resist activating Fett early for the cunning attacks, and that will make it harder to set up the perfect zap. The turn you don't activate Fett early, don't you telegraph to your opponent that the big zap is coming?

Regardless, it's a very clever idea to use Intuition to enhance the range of the Thrawn swap. And to give you some last-minute placement adjustment to line up the perfect shot or avoid a Disruptive bubble. And to give you an exit strategy in case you're up against NTMTO and you lose initiative. You could do it with VAU's FL5 zap but also with Lord Vader's twin rage assault, Darth Vader Unleashed and his Lightsaber Throw 5, or even Cade and his various tricks.

Might be fun to use a Gotal Merc as Transfer Essence swap fodder for Exar too.


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 Post subject: Re: "Zapper" Gun
PostPosted: Wed May 14, 2008 10:22 am 
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i gave my opinion on the other boards but to reitterate

I think you have too little door control

GM tarkin is needed for the big 110 dmg hit and stun

I'm not sure Nyna brings enough.

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