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 Post subject: Republic strike force
PostPosted: Fri Apr 25, 2008 2:04 pm 
One of The Ones
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I've been thinking about options for beating SS in the new meta. Here is one of my ideas:

78 Jedi Weapon Master x3
24 Rodian Black Sun Vigo
09 R2, Astromech
37 Aurra Sing
12 Ugnaught Demolitionist x4
35 Qui-Gon Jinn JM
05 Camaasi Noble

12 activations. This squad doesn't care about SS. It's all about getting to the opponent as quickly as possible and then dishing out some damage. Here's another idea:

36 General Kenobi
35 Qui-Gon Jinn JM
30 Luminara Unduli
30 Ugnaught Demolitionist x10
27 Lobot
18 Lando, DS
15 Ugnaught Boss
09 R2, Astromech

Default reinforcements - MTB, Ug x4

The idea with this is out-activate, out-activate, out-activate, while winning init. Again, another squad that doesn't care about SS, this squad Anticipation to stop the MTB from rolling a 1, and can move faster with Kenobi's CE.

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 Post subject: Re: Republic strike force
PostPosted: Fri Apr 25, 2008 3:48 pm 
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I don't think that either of these squads can offer up enough damage quickly enough to really be considered a high threat.

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 Post subject: Re: Republic strike force
PostPosted: Sat Apr 26, 2008 6:17 am 
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Luke_Skywalker wrote:
I don't think that either of these squads can offer up enough damage quickly enough to really be considered a high threat.


The ugnaughts have Self-Destruct 10, don't forget. Against SS B&B that is a Gran a round.

I can finish off the SCs almost as quickly. And also, everyone is moving 14-20 squares at most with Kenobi.

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 Post subject: Re: Republic strike force
PostPosted: Sat Apr 26, 2008 7:33 am 
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If you are using ugs offensively like that, they are going to get shot on the approach. I don't know, is this supposed to be a B&B counter? Lord Vader Pretty well handles the Jedi Pretty well. I guess the chain reaction Uggie Bomb could be pretty mean, but I don't know. It just seems like a lot of out of date pieces that I can't Imagine still working to any effect, perhaps I am wrong.

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 Post subject: Re: Republic strike force
PostPosted: Sat Apr 26, 2008 8:00 am 
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Luke_Skywalker wrote:
If you are using ugs offensively like that, they are going to get shot on the approach.


Sure if I run em headlong down the open corridors. I don't play that way.

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I don't know, is this supposed to be a B&B counter?


Not directly, but an idea for anti-SS in the Republic.

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Lord Vader Pretty well handles the Jedi Pretty well. I guess the chain reaction Uggie Bomb could be pretty mean, but I don't know. It just seems like a lot of out of date pieces that I can't Imagine still working to any effect, perhaps I am wrong.


That's part of the beauty of the idea, trying to make older pieces work in a way that no one expects. :)

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 Post subject: Re: Republic strike force
PostPosted: Sun Apr 27, 2008 4:21 pm 
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I agree with Luke. These won't do enough damage and be enough of a threat.

Either of these fall flat on their face to Vong and Tempo squads could tear them a new one. I just don't think they will do enough.

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 Post subject: Re: Republic strike force
PostPosted: Mon Apr 28, 2008 11:52 am 
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thejumpingflea wrote:
I agree with Luke. These won't do enough damage and be enough of a threat.

Either of these fall flat on their face to Vong and Tempo squads could tear them a new one. I just don't think they will do enough.


Blah, Blah, Blah - what's your point in posting at all??? You said absolutely nothing..... And this is now the third time I have criticized you for this same exact statement. Next time I start editing.

Both should do pretty well against SS, but the second one is probably better overall. I would change out Luminara for a a JWM for serious competition, but she is good enough otherwise as you probably know. I like the MTB/Ugo Boss with General Kenobi idea, as it should make blowing up those ugos pretty easy and fun.

With the first one I would drop the RBSV and just go for another JWM. Straight power will allow you to overwhelm better than trying to be tricky with your opponent's targets on the way in. I think you are more interested in getting there and starting to swing, so the extra saber should be a better bet.

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 Post subject: Re: Republic strike force
PostPosted: Tue Apr 29, 2008 11:16 am 
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Grand Moff Boris wrote:
I've been thinking about options for beating SS in the new meta. Here is one of my ideas:

78 Jedi Weapon Master x3
24 Rodian Black Sun Vigo
09 R2, Astromech
37 Aurra Sing
12 Ugnaught Demolitionist x4
35 Qui-Gon Jinn JM
05 Camaasi Noble

12 activations. This squad doesn't care about SS. It's all about getting to the opponent as quickly as possible and then dishing out some damage. Here's another idea:


I don't understand the purpose of the RBSV in this build. Imperial SS doesn't have much accurate does it?
What about putting Shaak Ti JM and Quinlan Vos Inf instead of the JWMs. At least then they will be immune to fire until within 6 squares and you may get some fringe reserves off quinans' recon. Shaak Ti can do as good if not better against LV than 2 JWMs.

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 Post subject: Re: Republic strike force
PostPosted: Tue Apr 29, 2008 4:44 pm 
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I like that Suggestion by Deri, Quinlan does have a great deal of synergy with the RBSV, and I have been really impressed with Shaak Ti's Value as a melee beat. The synergy that was not pointed out was that between Qui-Gon and Quinlan you get 4 rolls a round (if you choose to take them all) that would give you a chance for reserves, and if I am not mistaken the MtB gets it's effect taken away by anticipation when it is used. Though perhaps I am mistaken, can someone explain that please?

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 Post subject: Re: Republic strike force
PostPosted: Fri May 02, 2008 8:18 pm 
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Luke_Skywalker wrote:
...and if I am not mistaken the MtB gets it's effect taken away by anticipation when it is used. Though perhaps I am mistaken, can someone explain that please?


I'm not sure what you mean by "effect taken away." MTB affects your opponent's roll, not your own roll. I think you're mixing up MTB with NTMTO (Never Tell Me The Odds) - NTMTO affects recon, master tac, MTB, but it does NOT affect Anticipation because Anticipation is a Force Power.

An opponent can use Anticipation against the MTB, but IIRC the MTB still makes the final roll a "1".


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 Post subject: Re: Republic strike force
PostPosted: Sun May 04, 2008 6:46 am 
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headache62 wrote:
An opponent can use Anticipation against the MTB, but IIRC the MTB still makes the final roll a "1".


Ok that is not how I understood it. Thanks for clearing that up.

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