The Gonk is in there for the extra attacks or the option of the MTB. Next game I play I'll probably swap it with Ugnaughts and bring it in for reinforcements if necessary. In both of the games I've played with the squad, Jariah has gotten to do at least two 80 damage activations with the Gonk's help.
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Plus as you have Dodonna, the extra activations in the Ugos could be useful. Why a Gran instead of a Ugo as well?
The Gran was just in there to maximize points, and because I usually find a Stealth gambit-grabber to be more useful than a 5th or 6th Ugnaught.
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On the currently legal 200 point maps, the Gonk is going to be pretty hard to use effectively.
Actually made this squad for the upcoming Vassal tournament, so the maps aren't only DCI legal 200 point ones.
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Have you fought against Vong yet? if so, then your 2-0 indicated you won, but was the match close?
No, I haven't got stuck fighting Vong yet. One squad I played against was a melee heavy Sith squad that I beat with no trouble at all. The other was P&B squad, heavy with super stealth. That one was fairly close... Roan got Cort off on Shado, but only did 30 damage total (I won init and he took 80 from Jariah + Gonk). Shado then played deflect meat shield as Han and Jariah rushed the SS. Ended with Shado and Lando dead, Han at 50, and Jariah at full.