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 Post subject: Comparing 2 Mando 200 pt squads
PostPosted: Mon Apr 14, 2008 4:46 pm 
Death Star Designers
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Posts: 602
Hey, I'm looking at running these two squads - which does everyone think is better?

Squad 1:
-------------------------------------
53 LotF Boba Fett, Mercenary Commander

57 BH Mandalorian Commander
59 BH Mandalorian Supercommando
59 BH Mandalorian Supercommando
59 BH Mandalorian Supercommando
55 LotF Mandalorian Gunslinger
55 LotF Mandalorian Gunslinger
45 RS Ewok
45 RS Ewok
59 CotF Ugnaught Demolitionist
59 CotF Ugnaught Demolitionist
200 Points/11 acts/ Map: Chancelor's Starship (Throne Room?)
-----------------------------------------

Squad 2:
53 LotF Boba Fett, Mercenary Commander
57 BH Mandalorian Commander
22 Univ Lobot
59 BH Mandalorian Supercommando
59 BH Mandalorian Supercommando
55 LotF Mandalorian Gunslinger
55 LotF Mandalorian Gunslinger
59 CotF Ugnaught Demolitionist
41 RS Bespin Guard
200/9 acts +Reinforcements/same map

What do you guys think? Squad 1 has 3 Supercommandos for Mobile 30 damage, Squad 2 has 2 but Lobot can tailor the squad - if I already out-activate, I'll probably use Lando DS, if not..we'll see. I'm liking Wookiee Commandos right now.

I've also thought about using Lando HoT instead of the Commander. That would let me upgrade something.

Any help would be great!


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 Post subject: Re: Comparing 2 Mando 200 pt squads
PostPosted: Mon Apr 14, 2008 6:55 pm 
Third Jedi from the Left
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Problem with lando Hot is that his CE is range 6, while it's not hard to keep the commandos within 6, the mandalorian commanders CE is rangeless.

I like the first squad better, more accurate shot damage output. I'd however replace the ewoks with two more ugnaughts.

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 Post subject: Re: Comparing 2 Mando 200 pt squads
PostPosted: Mon Apr 14, 2008 10:00 pm 
Imperial Dignitaries
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I like the first squad more since the SuperCommandos with accurate are awesome. :boba:

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 Post subject: Re: Comparing 2 Mando 200 pt squads
PostPosted: Tue Apr 15, 2008 7:17 am 
Mandalore
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I only have one question about either squad "Where is Canderous Ordo" He costs 2 points more than 2 super commando's has the same defense, Same attack, Same Hp (as 2), but REGENERATION and triple attack. The man is a BEAST! and with accurate shot, I think when you do Manolorians you have to think of adding him in there. Though I realize his lack of mobility could prove to be a hassle.

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 Post subject: Re: Comparing 2 Mando 200 pt squads
PostPosted: Tue Apr 15, 2008 3:58 pm 
Death Star Designers
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@ Waves_Blade:I would, but I only have two Uggies ;)

Seriously, only two.

@ Luke_Skywalker:

I have Canderous, but I really like having 2 Supercommandos . He has one more attack, yes, but he also has to stand out in the open (or at least in cover) to get the most out of his attacks. The Supercommandos never have to end their turn in LoS, and with Accurate and Sniper their attack possibilities are a lot higher (ideally, but I know that idealists usually end up...I dunno, playing Boba, BH ;)). Plus, I'm already a little low on activations, and Regen 10 only goes so far (although I know it has great synergy with Triple...

Hmm...what about taking out two Supercommandos, downgrading the Gunslingers to Troopers (ehh), dropping two Ewoks, and adding in a Med Droid? That would give Canderous real staying power, although I'd loose two Cunning Attackers I gain two Stealth Deadeyes - if my opponent doesn't have Accurate I can just sit and shoot with them...I'd have to drop another Uggie, too....

Although if I did that I might as well take out the Commander for another Supercommando...hmm...


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 Post subject: Re: Comparing 2 Mando 200 pt squads
PostPosted: Tue Apr 15, 2008 6:41 pm 
Mandalore
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It looks like a whole new sqaud with Canderous, but I forgot about the mobile attack on the Super commandos. It would seem to me that Mobile attack might just make them better because you deny incoming shots, so I retract my former comment about Canderous Ordo (regretfully)

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