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 Post subject: Thrown together NR squad
PostPosted: Sun Mar 30, 2008 11:48 pm 
Jedi Council
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Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
200 points isn't really my thing so I threw this together to try using a bunch of new LOTF NR pieces. I didn't put all that much thought into this since I don't actually have any of the NR pieces in it except Mara who I'm already considering swapping for the A&E version. I'm hoping my 3 cases will get here before Friday and that I pull Kyle/Han/Luke/Dodonna. If they don't show I'll probably try out Kryat plus Revan or one of the COTF Darth's as a sort of Master/Apprentice combo then add some followers to take advantage of Kryat's exta attack.

New Kyle 54
New Han 50
New Mara 49
Jariah Syn 24
New Ghost Luke 10
Dodonna 9
Ugnaught 3

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Last edited by homer_sapien on Mon Mar 31, 2008 10:24 pm, edited 1 time in total.

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 Post subject: Re: Thrown together NR squad
PostPosted: Mon Mar 31, 2008 1:40 pm 
Warmaster
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Joined: Sun Sep 02, 2007 10:08 pm
Posts: 599
Location: LFP, WA
More door control is all I have to say

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 Post subject: Re: Thrown together NR squad
PostPosted: Mon Mar 31, 2008 2:25 pm 
Jedi Council
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I thought about it, but I figured I'd gamble on the 200 point maps rather than drop Dodonna for three more Ugs. There's only one player at my store who regularly uses door control and he hasn't been playing as much since him and his wife had a kid last month.

I'm also still waiting for my cases to show up later today so I still don't know if the squad will even be possible yet.

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 Post subject: Re: Thrown together NR squad
PostPosted: Mon Mar 31, 2008 10:16 pm 
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Opened my cases and the only one from the squad I didn't get was Ghost Luke. My plan is to replace him with 3 more Ugs but try to trade for him when I get to the tourny. Also replaced Talon with Jariah Syn since I'm trying out new stuff.

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 Post subject: Re: Thrown together NR squad
PostPosted: Tue Apr 01, 2008 5:35 pm 
Mandalore
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Let me just say that I would never use the new mara over the old one...ever. four points more for 1/2 the damage output.

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