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 Post subject: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 1:49 pm 
General
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Joined: Sun Sep 02, 2007 11:15 pm
Posts: 482
Location: Redmond, WA
45 Garm Bel Iblis (22 Corellian Security Officer, 8 Mon Calamari Tech Specialist x2)
21 Admiral Ackbar
19 Princess Leia, Hoth Commander
18 Rebel Commando Strike Leader
18 Rebel Leader
16 Elite Rebel Commando
16 Elite Rebel Commando
16 Elite Rebel Commando
16 Elite Rebel Commando
9 General Dodonna
6 Kaminoan Ascetic
[200pts. 13 activations]

The Kaminoan Ascetic can move 3 squares and still Double Attack!! Plus, he has a 25% of coming back to life when he dies. Also, there's other stuff in the squad.


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 Post subject: Re: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 1:57 pm 
One of The Ones
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Kaminoan Ascetic, LOL. With most of your team having Super Stealth, he's just going to get picked off super early. I would go with 2 Ugos, just for the activation fodder more than anything. The +11 attack for the Elite Rebel Commandos (w/ Ackbar) definitely makes them much more formidable. I still think you'll have trouble doing damage overall, and may the Force help you if you run up against anything with Damage Reduction that isn't a Droid. :P

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 Post subject: Re: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 2:33 pm 
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LoboStele wrote:
Kaminoan Ascetic, LOL. With most of your team having Super Stealth, he's just going to get picked off super early. I would go with 2 Ugos, just for the activation fodder more than anything. The +11 attack for the Elite Rebel Commandos (w/ Ackbar) definitely makes them much more formidable. I still think you'll have trouble doing damage overall, and may the Force help you if you run up against anything with Damage Reduction that isn't a Droid. :P


The Elite Rebel Commandos will potentially get Deceptive from the Corellian Security Officer and Spotter +20 from the Rebel Leader. But yeah, that's still not a lot of damage output. I'm hoping to wear the opponent down eventually with resurrecting Commandos (althought, that's certainly not a sure thing).


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 Post subject: Re: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 7:24 pm 
Imperial Dignitaries
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Location: Central CT
Nice squad; this would be a blast. I have to ask why the Kamino? Just putting your stamp on it?

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 Post subject: Re: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 10:58 pm 
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Location: Redmond, WA
punxnbutter wrote:
Nice squad; this would be a blast. I have to ask why the Kamino? Just putting your stamp on it?


There was no one in the squad benefitting from Garm's CE, and I had 6 points left.


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 Post subject: Re: Rebel Super Stealth
PostPosted: Tue Mar 25, 2008 11:08 pm 
Imperial Dignitaries
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This looks solid. So much override. What map do you plan on using?

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 Post subject: Re: Rebel Super Stealth
PostPosted: Wed Mar 26, 2008 7:31 am 
Really Cool Alien from a Cantina
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LOL Shinja, nice squad. The support pieces for the ascetic are pretty good. :wink:

But seriously, override abuse will be interesting to see in this next set and how much it can actually control the game when used en force. But I have 2 concern with the squad. 1 is the damage output, and 2, at 200 the maps are pretty open and override will be seldom used. You can only really take advantage of it on the Invisible Hand and the Rancor Pit and hardback it's practically useless. Therefore the strength of the commandos is simply in their ability to have SS and twin with a lot of help. Against big beatsticks on a doorless map it could be in trouble. Other than that, it's should prove to be fairly competetive when firing on all cylinders.


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