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 Post subject: Thrawn's Storm Commandos
PostPosted: Sat Mar 15, 2008 10:20 pm 
Unnamed Wookiee
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Joined: Wed Feb 27, 2008 7:01 pm
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Location: Spring City,PA
Well here it is.

Grand Admiral Thrawn-37
General Veers-21
Bith Black Sun Vigo-20
Mas Amedda-8
Storm Commandox4-68
Storm Trooperx5-25
Aqualish Assassinx2-14
Gran Raider-4
Uggi-3


Activations-17


Main thing i am worried about is either a republic SS squad or a force push squad as i would have to throw thrawn in the open to make sure the commando's don't get FPed to death.

Any idea's?

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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Sun Mar 23, 2008 12:13 am 
Unnamed Wookiee
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Personally I think Veers would be a waste of 21 points as he only gives the Stormtroopers Accurate, and they're not really gonna be much of a threat at only 10 dmg with a low attack. Just my opinion tho :)


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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Sun Mar 23, 2008 9:26 am 
Unnamed Wookiee
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Joined: Fri Dec 07, 2007 1:59 pm
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veers gives accurate to comandos, they are the hammer, when played in 4, Veers is reasonable

I like this type of squad generally, but I would add some melee power, imperial knights, shadow guards, or the old man anakin


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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Sun Mar 23, 2008 9:56 am 
Imperial Dignitaries
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I wold seriously consider adding SS into the mix for the commados. Grab gambit and make you opponent come to you. Otherwise they'll get torn to pieces.

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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Sun Mar 23, 2008 4:00 pm 
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SS is quite possible after LOTF. Everything with steath will have SS in the Imperial faction.

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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Sun Mar 23, 2008 10:38 pm 
Unnamed Wookiee
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I could drop the Bith Vigo and add Grand Moff Calixte from LOTF and that would give the Commando's SS and i would have 2 points left over.



Though i would lose an attacker i would gain recon SS and +10 damage vs stealth.


And i would like to add some melee fighters but don't know where i can squeeze in a strong melee attacker.

A mystril shadow guard might be nice as she would get SS if i used Calixte.\

Any other idea's?

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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Wed Mar 26, 2008 4:46 am 
Sith Infiltrator
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I think it's great with the Moff. A lot of damage, good attack, and you won't be seen. The only thing I can fathom is that it'll be very fagile. Four 40hp beats can go quickly. But otherwise, Nice squad.

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 Post subject: Re: Thrawn's Storm Commandos
PostPosted: Thu Mar 27, 2008 1:19 am 
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LukeCZ wrote:
veers gives accurate to comandos, they are the hammer, when played in 4, Veers is reasonable


Wow, so I just discovered I'm a complete idiot, I've had Veers for ever now, and for some reason thought it was Trooper Followers gained Accurate Shot....No clue why I never read it the correct way, I just assumed I guess lol... I retract my previous statement about him being worthless in the squad :)


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