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 Post subject: Bringing Back CRUBLS!
PostPosted: Wed Mar 05, 2008 11:12 am 
Grand Admiral
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Okay, so here we go. Please tear it apart!

Garm Bel Iblis - 45
Mara Jade, Jedi - 45 (90)
Han Solo, Rogue - 30 (120) Not Rouge!
Lobot - 27 (147)
Jaina Solo - 25 (172)
Defel Spy - 14 (186)
Caamasi Noble - 5 (191)
Ugnaught Demolitionist x3 - 9 (200)

For Reinforcements: Garm's - Mon Calamari Tech Specialists.
Lobot's - MTB + Gonk

I know MTB engines work best with Cunning Mobile shooters, but I thought this might work too. I could switch Rogue with STA and add another activation, but then I lose a Cunning Accurate shot.

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Wed Mar 05, 2008 11:23 am 
Jedi Knight
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edited: I see, thanks Lobo

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Last edited by hothie on Wed Mar 05, 2008 3:27 pm, edited 1 time in total.

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Wed Mar 05, 2008 11:49 am 
One of The Ones
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I think he's only got 1 Noble there, worth 5 points. Though I'd probably drop the Defel, as he's not really going to help you all that much. You'd be much better off with Garindan (MTB + Cunning + Spotter 30 :D) or a Quarren Assassin.

Also, Han Rogue's lack of Mobile will hurt his usefulness in the early game. He'll definitely be good for a few Cunning Attacks late game when Jaina and Mara already have your opponent tied up though. Also, technically, the 'Running' part of the CRUBLs acronym is dependent on Han ST allowing Mara and Jaina to run 12 and still attack. :P

Overall though, it's a great use of what's available for the NR right now. If you come across a San squad, or any situation where you don't want the MTB engine, you've got GREAT options for other reinforcements (Golan, BBSV, Rauntauns, etc.).

Solid overall.

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Wed Mar 05, 2008 8:15 pm 
Sith Infiltrator
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I never understood the name "CRUBLS", but the old CRUBLS is too different then that to be called the same thing. IMO. I really don't see that being too competitive, more fun. :palps:

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Thu Mar 06, 2008 2:17 pm 
Grand Admiral
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Lobo, I figured they'd have a different type of "Running" with Garm, moving three and still attacking twice. (More like jogging. :lol: )

Thanks for the input.

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Thu Mar 06, 2008 2:28 pm 
One of The Ones
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Jedi1972 wrote:
Lobo, I figured they'd have a different type of "Running" with Garm, moving three and still attacking twice. (More like jogging. :lol: )


LOL Why didn't I think of that? Duh! ::smacks forehead::

So it's C-JUBLS? now? :P

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 Post subject: Re: Bringing Back CRUBLS!
PostPosted: Thu Mar 06, 2008 6:17 pm 
Mandalore
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If you are running the MTB engine with this you might consider switching out Han Rogue and the Noble for Rebel Hero, Add 4 attack and mobile attack at the expense of evade, then Mara can run 6 and do 160 damage, Jaina can "jog" 3 and do 80.

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