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 Post subject: Re: 200 Pt Swap Squad
PostPosted: Sun Mar 02, 2008 11:01 am 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 10:36 pm
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Location: Central CT
The damage output is a bit low; if you face Han Rogue or MTB then you'd likely be hosed. 21 points to give Uggernaught accurate shot is a bit expensive since the attack is so low....but I'm sure this is fun to play and it'd be great to get a quick activation advantage for future stalling.

I guess you'd want to have the option to bring in an MTB in case someone else does. Also the repulser sled isn't all that useful as far as I can tell. What are you looking to do with it? Potentially swap Jabba in for a melee attack for cunning to follow the sled? Or the dreaded net gun? :)

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 Post subject: Re: 200 Pt Swap Squad
PostPosted: Sun Mar 02, 2008 1:53 pm 
Grand Admiral
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I don't see much point in the Stormie on Repulsor sled. I think the squad should have 2 Uggernauts instead of an utapaun on dactilion. Instead of AA's I think Ug Techs would be better cause they can help the uggeranauts recover HP.

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 Post subject: Re: 200 Pt Swap Squad
PostPosted: Thu Mar 06, 2008 6:36 pm 
Mandalore
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The following sqaud BLEW THE HECK! out of our last 200 tournament, no game lasted longer then 15 minutes.

Thrawn 37
MAs 8/45
Uggernaughtx3 102/147
Lobot 27/174
General Veers 21/195
Jawa 5/200

Reinforcements:
Jabba Crime Lord
Jawa

+13 twin for 30 damage on all characters within line of sight. Super-stealth beats it, but aside from that this squad really "Brings the Rain" as Bubba says. Is it Gimmicky? yes. How many squads does the Gimmick work against? A whole lot. I think you might have a lot of fun with it.

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