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 Post subject: Another Rebel
PostPosted: Fri Feb 29, 2008 1:08 pm 
Grand Admiral
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Joined: Mon Sep 10, 2007 1:00 pm
Posts: 710
Location: Sterling, Illinois
Can't remember if anything's been posted like this yet:

Luke Skywalker and Yoda - 70
Han Solo, Scoundrel - 46 (116)
Princess Leia - 20 (136)
Rebel Trooper on Tauntaun x2- 26 (162)
Obi-Wan Kenobi, Jedi Spirit - 8 (170)
Juno Eclipse - 8 (178)
R2-D2 - 8 (186)
Mon Calamari Tech Specialist x2 - 8 (194)
Ugnaught Demolitionist x2 - 6 (200)

12 Activations is okay, I guess, but wish I could fit more in. It's got a little bit of init control; door control; a heavy accurate shooter and Loda to charge and run interference. Are there ways I can improve it? Thanks for any input.

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 Post subject: Re: Another Rebel
PostPosted: Fri Feb 29, 2008 2:35 pm 
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I think Loda is the perfect interference runner for a Han Cannon. Good job.

Do you really need two Rauntauns? I'd drop one, upgrade R2 to R2PO, and add another Ugnaught.

Another option would be to exchange both Rauntauns and a Mon Cal for Admiral Ackbar and 3 more Ugnaughts/Ewoks for activation fodder. Ackbar has more HP than a Rauntaun, and he can make sure Han is always shooting at +13 and Juno is shooting at +9. (Plus maybe another +4 after combining fire).


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 Post subject: Re: Another Rebel
PostPosted: Fri Feb 29, 2008 3:21 pm 
Grand Admiral
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Both great ideas. Thanks.

I was thinking of using the RAuntauns to CF on Han's twin attacks, upping his Damage even more. But Ackbar probably is better.

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 Post subject: Re: Another Rebel
PostPosted: Sat Mar 01, 2008 10:57 am 
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Your squad won't need Rantuans, put in Lobot so he can bring in an MTB and Gonk droid. Also make sure you have at least 8 fodder pieces. This way you will have init control for a while which will help with Han Scoundrel getting cunning attack, also I think you should take out R2 and Juno and put in R2 3PO.

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