Ask 127 wrote:
I thought the squad could be fun, but I'm confused by two of Boris's comments. One, how would any other MTB squad, without Han Rouge, beat the initiative control? The MTB's would cancel out, and I would win initiative afterwards, bearing a one with Master Tactician. Two, how would the Nom Bombs beat me? Except for Felocr's, Holo Veers would kill any SS grunt that got near, and it would become a slaughter with Fire Support Mission's range. I would just like an answer to these questions. Also, like I said, I would like to run Boba BH, but I can't get the points to work.
Because they will have more than 4 activations to kill to the MTB and you will have to kill yours long before they do. Nom with the MTB will sit there and wait you out.
Then you have 4 shooters for fire control. My Boba and Nom will take care of those with cunning attacks and then move out of los. And you can only kill a Nom grunt if they either fail the save, or have only 10hps. Good luck killing the 6-8 Aqualish Assasins Nom usually has with that. Not to mention, they will base your stormies and take them out quickly as well.
That's how. You cant deal with Nom at all with this squad. I can ignore Boba, because all you can hit with are the 4 stormies who will be priority targets for my Boba Merc and Nom early on while I wait for you to blow your fodder.
And finally, how are you going to kill the MTB? Im sure as hell not going to shoot your probe droid adjacent to the MTB. Its not like he presents a threat of any kind. You will have to get adjacent to one of my bombs and kill it. And then, I have the MTB over you, and you get to activate one at a time.
Its trying to do too much, which leaves too little. Playtest the squad against the meta, you should see its failings soon enough. I suggest focusing on either Thrawn Boba Swapping, MTB/Boba, or Ozzel/Piett. Trying to do all three just wont work against anything decent.