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 Post subject: Re: 200 Ozzel
PostPosted: Thu Feb 21, 2008 12:47 pm 
One of The Ones
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Honestly though...how is Juno any less useful than Wicket? You usually only get about one turn worth of real use out of Traps. At least with Juno she's an Accurate shooter as well. Sure, she's not likely going to hit much, but in situations where your opponent has no Accurate, she can be awesome if she's behind a fig with higher Def/HP.

She doesn't suck any worse than Wicket IMO.

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 Post subject: Re: 200 Ozzel
PostPosted: Thu Feb 21, 2008 2:10 pm 
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LoboStele wrote:
Honestly though...how is Juno any less useful than Wicket? You usually only get about one turn worth of real use out of Traps. At least with Juno she's an Accurate shooter as well. Sure, she's not likely going to hit much, but in situations where your opponent has no Accurate, she can be awesome if she's behind a fig with higher Def/HP.

She doesn't suck any worse than Wicket IMO.


I didn't say she didn't. I don't use Wicket either (except with Nom Anor).

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 Post subject: Re: 200 Ozzel
PostPosted: Sat Feb 23, 2008 2:33 pm 
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Boris wrote:
Luke_Skywalker wrote:
Boris wrote:
Everytime I hear someone say this I always laugh. There are exactly 4 pieces with Disruptive, and only 2 of them are worth playing: R2P0 and Talon, and both are easily killed without the use of commander effects the moment they can be seen.




I think Juno Eclipse is another valid option for disruptive. I like putting her with Chewbacca rebel hero, and keeping her in range but out of sight. As for R2P0 I am not sure of the validity of this piece. I mean sure if you do the same thing with Chewbacca it stays around for a while, I just think that disruptive on an 8 point piece is hard to ignore.

I have a very hard time making decisions anymore when I want to fill up an 8 point slot in a rebel squad. Obi-Wan is excellent in a lot of cases, Juno is great, wicket is always an option, and the Original R2-D2 is STILL a useful little piece (especially if 2-1b and Chewbacca Rebel Hero are in the squad, that trio is Very difficult to bring down).


Juno sucks. An 8 point piece that can combine fire (which is really the only way to use her on attacks because she will rarely if ever hit on her own) and with only 40 HP getting within 6 of the enemy for Disruptive will be beneficial for all of about a minute.


If you have Chewy RH next to her she won't die that quickly.

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 Post subject: Re: 200 Ozzel
PostPosted: Sat Feb 23, 2008 5:22 pm 
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Xanthan wrote:
If you have Chewy RH next to her she won't die that quickly.


that's a lot of points to tie up into a 1-trick pony, and you can't bodyguard abilities or force powers

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 Post subject: Re: 200 Ozzel
PostPosted: Sat Feb 23, 2008 9:09 pm 
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Boris wrote:
Xanthan wrote:
If you have Chewy RH next to her she won't die that quickly.


that's a lot of points to tie up into a 1-trick pony, and you can't bodyguard abilities or force powers


True, but disruptive will work best on squads that are heavily reliant on ce's such as stormie swarms and Ithorian commander squads, and most squads that are of that kind of build probably won't have many abilities or force powers you'll have to worry about.

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 Post subject: Re: 200 Ozzel
PostPosted: Sun Feb 24, 2008 6:25 pm 
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You cant bodyguard abilities or force powers?

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 Post subject: Re: 200 Ozzel
PostPosted: Mon Feb 25, 2008 8:00 am 
One of The Ones
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I do believe Disintegration is the only exception. What does your card say for the definition of Bodyguard? I do believe there is the word "attacks" in there.

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 Post subject: Re: 200 Ozzel
PostPosted: Mon Feb 25, 2008 9:19 am 
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Luke_Skywalker wrote:
You cant bodyguard abilities or force powers?


Read your cards, young players. :)

Bodyguard - Whenever an allied adjacent character would take damage from an attack...

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 Post subject: Re: 200 Ozzel
PostPosted: Mon Feb 25, 2008 4:24 pm 
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I blame the school systems for not teaching me to read, guess I'll just have to rectify that situation from the inside out.
Step 1: Become certified teacher (CHECK!)
Step 2: Get A Job
Step 3: Teach all children to read

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 Post subject: Re: 200 Ozzel
PostPosted: Thu Feb 28, 2008 6:39 pm 
Black Sun Thug
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How about this:

Thrawn/Mas 45
Boba Bh 62
Ozzel 11
Amanin Scout 13
General Veers Hologram 17
MTB 8
Probe Droid 8
3x Ugs 9
5x Stormies
198

More survivability and also one more trooper for Veers.


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