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 Post subject: playable living seps
PostPosted: Tue Feb 12, 2008 3:50 pm 
Death Star Designers
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Someone posted a felcor seperatist squad on wizards and it got me thinking. I really like this squad i came up with:

Felcor(dark inspiration)
Tyranus
CS Sidious
Aurra, JH(dark master)
x2 Caamasi
gran
x3 ugs
10 activations/200pts

The felcor gets the 4pt def boost against Jedi, and can be pawned by sidious for no damage and a nasty triple. You have two sources of ranged lightning, with Aurra either lighting up jedi or on grunt patrol with unlimited FPs from sidious. I am thinking throne room over rancor pit.

Thoughts?

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 Post subject: Re: playable living seps
PostPosted: Tue Feb 12, 2008 3:55 pm 
Grand Admiral
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I think it will tear up other melee squads, but I think the Francor might have some problems with shooter heavy squads.

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 Post subject: Re: playable living seps
PostPosted: Tue Feb 12, 2008 8:45 pm 
Death Star Designers
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I agree that shooters can be a problem, but there is some nice firepower in his companions to help take the burden off of the felcor. Also, the fact he can run 16 and then still get his triple in through Sidious could work very well. I really look forward to testing this. As you said, It should handle melee just fine.

The Felcor really is the swiss army knife piece of SWM. I dont know of any other character that can complement so many different themes so well.

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 Post subject: Re: playable living seps
PostPosted: Tue Feb 12, 2008 9:16 pm 
Mandalore
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Looks pretty nice, but 10 activations in 200 might be a little low.

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 Post subject: Re: playable living seps
PostPosted: Wed Feb 13, 2008 9:41 am 
One of The Ones
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Hmm....the only thing I'd be worried about is having a way to deal with double Override or the Boba Merc/MTB type squads.

With only 140 HP, a well-played Boba Merc squad should be able to take down the Felcor in 2 rounds, 3 at most, especially if you get stuck on the Rancor Pit map, where the Rancor will end up in easy LOS 90% of the time. A Boba Merc squad with Han RH and a Gonk will definitely kill it by the beginning of Round 3. You'd have to rush Boba as soon as possible, and hope for some lousy rolls on his end. Of course, rushing the Felcor up there forces your opponent to deal with it instead of being able to attack anything else, so it does give your other pieces the chance to advance without being harassed very much.

I definitely like the idea. Might have to give it a try at our LGS.

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 Post subject: Re: playable living seps
PostPosted: Fri Feb 29, 2008 4:03 pm 
Imperial Dignitaries
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Sithdragon13 wrote:
The Felcor really is the swiss army knife piece of SWM. I dont know of any other character that can complement so many different themes so well.



The FelCor IMHO is no where near a "Swiss Army Knife" style piece. This implies that the piece can adapt to situations and be used in multiple ways. The Francor is a very limited piece in that it is a huge, melee piece. It falls too quickly to shooters. Against melee on the other hand.... ;)

This squad will eat up most melee builds, however I cannot see it being very competitive. Shooter based squads will tear it a new one.

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 Post subject: Re: playable living seps
PostPosted: Fri Feb 29, 2008 10:57 pm 
Death Star Designers
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I dont say it is a swiss army knife because of what he can do. He is a swiss army knife because of the squads he can fit into. He can be run with pretty much every faction with a pretty high success level. Shooters will always be its downfall, but in this squad it doesnt scare him nearly as much because he can charge 16 and triple or charge up to 32 squares. I run him and his biggest threat is not shooters, but squads with massive force powers.

The Felcor is in no way limited.

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