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 Post subject: Perfect Unions
PostPosted: Wed Jan 30, 2008 3:15 pm 
Death Star Designers
Death Star Designers

Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
I would love to run this to see how it does, but i dont have Shaak yet:

Shaak Ti
Luke CotF
Han STA
Princess
R2PO
2-1B
Wedge, pilot
caamasi
x2 ugs
200pts

Basically Shaak and Luke run up at the targets using Hans charge. Whoever leads depends on who is across the board. Luke is good against shooters while Shaak is good against melee. Princess grants the extra attack. Wedge is a very solid grunt killer and can really be a pain to take down. It has disruptive and door control. The only thought i have is to drop R2PO and the Caamasi to add a Rauntaun and Juno.

Thoughts? Changes?

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 Post subject: Re: Perfect Unions
PostPosted: Fri Feb 01, 2008 11:08 am 
Grand Admiral
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Joined: Mon Sep 10, 2007 1:00 pm
Posts: 710
Location: Sterling, Illinois
yeah, I'd like to run this also. Great squad Dragon!

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 Post subject: Re: Perfect Unions
PostPosted: Tue Feb 05, 2008 8:09 am 
Mandalore
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I like it. I think the addition of juno and rauntaun would do well though.

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 Post subject: Re: Perfect Unions
PostPosted: Fri Feb 08, 2008 2:19 pm 
Sith Apprentice
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Joined: Sun Sep 02, 2007 10:49 pm
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Maybe drop Wedge for Rauntaun? Sure, R2PO is 18 points, but that's a pretty tough fig. Rauntaun is an ok grunt killer too, though a bit tougher on the survival front. If you went that route, I'd consider dropping a ug+caamasi for Juno (though I'd be hesitant as you only have 2 door control figs then).


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 Post subject: Re: Perfect Unions
PostPosted: Fri Feb 08, 2008 9:10 pm 
Grand Admiral
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Location: the ghettos of NJ
Looks good man. The new shaak and luke are a perfect match. Well in minis anyway. Two of the reb's best beatsticks with uber movement, disruptive, and door control.

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 Post subject: Re: Perfect Unions
PostPosted: Fri Feb 08, 2008 9:10 pm 
Grand Admiral
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It looks good, but I think its needs init control.

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