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 Post subject: Chickens
PostPosted: Thu Jan 24, 2008 9:15 am 
Black Sun Thug
Black Sun Thug
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Joined: Sat Dec 22, 2007 6:39 pm
Posts: 74
Squad Name: Chicken Fever
Squad Faction: Imperial
Squad Value: 200


# Set Name
-- -----
11 Blizzard Scout 1
41 Univ Stormtrooper
21 Stormtrooper
59 CotF Ugnaught Demolitionist
59 CotF Ugnaught Demolitionist
39 RS Stormtrooper Officer
33 Univ AT-ST
17 Snowtrooper with E-Web Blaster
14 General Veers, Hologram
13 Elite Snowtrooper
15 Snowtrooper
51 BH Weequay Thug
36 RS Stormtrooper
37 RS Stormtrooper


Squad Commander Effects

Stormtrooper Officer
Trooper followers within 6 squares get +3 Attack if they do not move this turn.
General Veers, Hologram
At the end of this character's turn, choose 1 non-Unique trooper follower within 2 squares. Until the end of the round, that follower gains Fire Support Mission (Replaces turn: Choose 1 enemy within line of sight, ignoring cover. 60 damage to target enemy and every character within 2 squares; save 6. A successful save reduces the damage to 10.)

Any thoughts?


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 Post subject: Re: Chickens
PostPosted: Thu Jan 24, 2008 10:53 am 
Warmaster
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Joined: Sun Sep 02, 2007 10:08 pm
Posts: 599
Location: LFP, WA
I would drop all of your non-regular stormtroopers in favor of plain stormies, or even Raxus Prime Troopers if you think you need Wall Climber.

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 Post subject: Re: Chickens
PostPosted: Thu Jan 24, 2008 12:13 pm 
Black Sun Thug
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Joined: Sat Dec 22, 2007 6:39 pm
Posts: 74
I was planing to use some Raxus when I get them. I'm also a little short on normal stormies atm.


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