Okay this is more which one do you like better:
Fire support: Felcor Fett Merc Han ST Garm Wicket x4 ugs 9 base activations/200pts
The rancor can charge out there to meet melee head on. If need be you can hold it back and let Fett (This has to be one of my favorite pieces in the game now) do his mobile madness. Garm not only allows for some reinforcements, but that being able to move 4 and MR2 could be big to still get its triple off.
Flying Claws Felcor Han st Garm x3 WFFs wicket x2 Caamasi 10 base activations/200pts Reinforcements can either be x2 more WFFs (5 total) or rauntaun/filler or activations. Another thought i had was to use the verpine tech as well. I think they could work well with the WFFs.
Finally you get a bit of BGing going on: Felcor Garm Han ST chewie RH CPD2 2-1B Wicket caamasi 8 base activations, but lots of healing BGing going on. Rancor is your only threat, but he wont go down fast.
So which one do you like best? Are they all viable?
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