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 Post subject: The Fantastic Four (And a Ghost)
PostPosted: Tue Jan 01, 2008 2:56 pm 
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1. Han Solo, Scoundrel
2. Shaak Ti, Jedi Master
3. Luke Skywalker, Hoth Pilot Unleashed
4. Princess Leia
Ghost. Obi-Won Kenobi, Jedi Spirit
Gonk Power Droid
Muun Tactics Broker
Gran Raider
10 Ewoks/Ugnaughts

I've been doing pretty well with it. Its weakness is Vong/SS, but other then that I've seen it do nicely :)

Any suggestions/comments? I'm up for any kind of change :D

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 Post subject: Re: The Fantastic Four (And a Ghost)
PostPosted: Tue Jan 01, 2008 4:05 pm 
Death Star Designers
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Given the stats of the characters Shaak Ti is the Thing?!?! :shock:

LOL, i would drop the gonk and the MTB. Drop the rest of the points needed to bring in Lobot. You never want to bring a MTB as a constructed part of the squad. If you hit San you are toast. Also the gonk should only be brought in through Lobot as well.

It is not a bad squad. I played against something similair. The thing i dont like is that Luke is pretty fragile, but if Shaak can cause enough interference up front you should be good. With that build you may also want to consider a rauntaun.

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 Post subject: Re: The Fantastic Four (And a Ghost)
PostPosted: Wed Jan 02, 2008 9:37 am 
One of The Ones
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Yeah, if you drop the Gonk, MTB, Gran, and an Ugo/Ewok, that'd give you the 27 points needed for Lobot, a much better option. Then you can choose whether to include the MTB or not. You just have to move across the playing field carefully and try to get to the enemy and start doing damage before you take much yourself. You don't have a lot of HP in this squad, so careful movement will be a necessity.

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 Post subject: Re: The Fantastic Four (And a Ghost)
PostPosted: Wed Jan 23, 2008 10:41 am 
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agreed, Muun needs to always be reinforcements (I have actually brought one in with a gonk as reserves at one point, (I really needed the next initiative, It was worth the 20 point sac)

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