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 Post subject: General Alliance
PostPosted: Mon Dec 31, 2007 5:28 pm 
Death Star Designers
Death Star Designers

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Okay, so i have gotten creative lately with a couple new pieces and have about four squads here. This is the first using a couple power generals.
Master Kota
Garm
Jango
Baby Boba
Leia Senator
R2
x2 ugs
8 base activations/200pts

I know someone used something similiar to this for a 150 build on wizos site, But I am thinking for reinforcements of either bringing in a troop cart or possibly a verpine tech for Baby Boba with some troopers or something. Kota boosts Jango and Baby Boba to impressive stats and they both would have mobile. MOst likely thinking of the starship or rancor pit for maps.

Any thoughts?

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 Post subject: Re: General Alliance
PostPosted: Thu Jan 03, 2008 2:08 pm 
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Any thoughts on this one?

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 Post subject: Re: General Alliance
PostPosted: Thu Jan 03, 2008 2:24 pm 
Warmaster
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Location: Maine
great looking squad, I would suggest going with activations for reinforcements, or I fear you'll find yourself very outactivated. I really like what Garm does for Jango, and Kota makes him even better! Kota is quickly becoming one of my favorite pieces for protecting my shooters from charging Jedi, especially since most of the great shooters are fringe. I am not a real big 200 fan, but this is something I would enjoy playing at that point level.


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 Post subject: Re: General Alliance
PostPosted: Thu Jan 03, 2008 2:32 pm 
One of The Ones
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I do like the look of it. Sorry I forgot to comment before. I like how it isn't all that dependent on winning initiative (no Cunning/Opportunist attackers, no glass cannon problems). The crazy psuedo-mobile for Jango is plain awesome. Bringing in a cart allows Kota to be almost as deadly as he would be with R2 Astromech, plus it increases your CE range (although it's fairly minimal). Although, I think sometimes I would be tempted to bring in a Cart and a Rauntaun (more for Spotter than for Recon), which might leave you a bit tight on activations.

Might also consider using a Rebel Leader and 3 Mon Cal Techs for reinforcements. Get some crazy Spotter action going. :)

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 Post subject: Re: General Alliance
PostPosted: Thu Jan 03, 2008 4:36 pm 
Death Star Designers
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Quote:
Might also consider using a Rebel Leader and 3 Mon Cal Techs for reinforcements. Get some crazy Spotter action going.

I dont have the rauntaun yet, but the RL/tech package is one of my favorite reinforcement packages for Garm.

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 Post subject: Re: General Alliance
PostPosted: Wed Jan 23, 2008 9:44 am 
Mandalore
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Well Leia, Senator and Garm make an excellent team of commander effects, and if you are going to use a big Fringe Shooter then Kota is the way to go, but You can use rebel shooters, I used this effectively:

Garm 45
Leia 13/58
Admiral Akbar 21/79
Chewbacca w/3PO 31/110
Luke Hero of Yavin 35/145

The above is really the core of the squad with 55 points to spare, I like to use Obi Spirit (for mettle), Yoda of Dagobah, for activations and Force Spirit. R2-D2 for Door control, and then the reinforcements are mon Cal techs and a rebel leader. This is for opening doors with the leia CE, and when people do get in your face, you have the spotter.... Luke fires 3 shots at +18 for 40 and one at +12 for 20, also can crit for extra attacks.

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