logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 4 posts ] 

Author Message
Offline
 Post subject: Thrawn's Bounty Hunters v3.0
PostPosted: Mon Dec 24, 2007 12:30 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Mon Sep 03, 2007 12:15 am
Posts: 714
Thrawn's Bounty Hunters v3.0
-----
Boba Fett, Mercenary [58]
Jango Fett, Bounty Hunter [56]
Grand Admiral Thrawn [37]
Grand Moff Tarkin [11]
Mas Amedda [8]
Raxus Prime Trooper x4 [20]
Ugnaught Demo. x3 [9]
-----
Total: 199 w/ 12 activations

This is the most recent update to my Thrawn's Bounty Hunter squad from a year back. (Seen here: http://www.swshoebox.com/displaySquad.c ... &arg=54459)

So this is a bit of an overwhelming combination. Boba's intuition sets up a lot of big shots, and Tarkin gives some flexibility to the somewhat low activations. Thrawn gives the 2 Mandos some Force Immunity which is big in todays game.

_________________
“Those with no tactical ability at all may never understand or accept it. Nor will such people understand or accept the tactician. To those without that ability, those who posses it are a mystery.” - Mitth’raw’nuruodo


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Mon Dec 24, 2007 7:29 am 
Hall of Fame Member
Hall of Fame Member
User avatar

Joined: Sun Sep 02, 2007 7:22 pm
Posts: 4994
Boba Merc is fantastic with Thrawn.
Jango is not a bad piece either.

This may not be the best build for Thrawn at 200 but it would deffinately be a tough squad to face.

_________________
Image
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Mon Dec 24, 2007 10:19 am 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
I like it. I think the two fetts can now pump out enough damage to make it worth running them both.

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Thrawn's Bounty Hunters v3.0
PostPosted: Thu Dec 27, 2007 10:38 am 
One of The Ones
One of The Ones
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
This is VERY similar to a squad one of the guys at our LGS ran last week. He had a Storm Commando in there though (drop 2 RPTs and 2 Ugos to get it in there). He won map and side roll (made me play on the lousy side of the hardboard) so that gave him a huge advantage. I only won because he gave me an easy couple of shots on Thrawn in the final round. Otherwise, Jango and Boba were just chewing through my Troopers.

I think this build is far superior. His Storm Commando did a little bit of damage, but I think the extra activations is much better.

You should be able to pull off moving Boba out for a late round shot, then swap Jango into place. Then Boba can use Intuition to move back out into a firing position. Then, hopefully winning initiative, you can either Double Attack with both, or single attack and move back behind cover with both. Not quite as much damage output as LV, but probably more survivability. I like it.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield