shinja wrote:
I was just talking to flea about combatting a mobile squad with this.
I'm going to be sitting on gambit from Round 1, so I have a points advantage unless my opponent either moves someone into gambit or kills one (or more) of my pieces. Most Mobile Attackers won't be able to put enough damage on the turrets to make an impact (because of Damage Reduction and 60 HP worth of repair on my squad). Even if they somehow manage to take a turret down, there's a 25% chance it will come back. It's certainly not fool-proof, but I'm just not sure that Mobile Attack is a huge threat to the squad.
Characters with Demolish:
Mynock
Wookiee Freedom Fighter
Chewbacca, Rebel Hero
Chewbacca, Enraged Wookiee
If any of them charge the line of turrets, I can just repair the damage then tear them to shreds. Doesn't seem like too much of a worry.
Penetration could be more of a problem if people actually played pieces that have it. I don't think there's any piece with Mobile and Penetration though, so my turrets could hopefully return fire pretty well.
I don't know, I'll have to try this and see how it works. My main worry is where exactly to put the turrets on each map.
Well, it really depends on the map too. If you get caught on Throne Room, your opponent ought to be able to approach with WFFs without you getting any shots (or at least not easy ones). 4 WFFs will kill a Turret, so that would be doable in one round I'm pretty sure. Keep the WFF's out of LOS, and make you activate as many of your pieces as possible. You'll be forced to choose between activating your repair pieces, or your shooters, and get either no damage, or no repairing that round. It's a tough call.
Also, an Ozzel/Piett Stormtrooper swarm will give you absolute fits. Especially if it's run like the one I did at my LGS last night, with Lando HoT as well. You'll hardly ever even see the Stormtroopers to shoot them. And the EVO Troopers will pound the Turrets for 40 Damage (DR to 30) every shot. AND, all the Troopers will get to shoot AFTER you've activated everything. So, no repairing after they've shot you. You'd probably lose one turret a round to that as well.
I think it has some potential, and is definitely hilarious, but like any squad, it's going to have certain things that will REALLY diminish it's effectiveness.
Perhaps if you swapped out two of the Turrets for Luke's Snowspeeder. The Ugos and Chewie can repair that as well, and it gives you some mobility for chasing down key pieces that may be harassing you.