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 Post subject: CIS - Tank'd Up!
PostPosted: Sat Dec 15, 2007 10:05 am 
Warmaster
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So let's see what Force Unleashed has done to the Seperatists.
Seps are my favourite Faction, and pawning the Tank Droid has been a favourite tactic for a while. But now there's a new droid on the block.

CIS - Tank'd Up!

Darth Sidious 36
Wat Tambor 35
Telosian Tank Droid 38
Telosian Tank Droid 38
Geonosian Overseer 16
Geonosian Overseer 16
BoShek 11
Battle Droid Officer 9

Total: 199

Wat brings in SBDC for 9 activations. This means it is low on activations but deals damage!

Tanks can sometimes Double & Twin at a possible +17 Attack (att +9, BDO +4, SDBC +4). Pawned that's a possible 12 attacks per round off the Tanks, that's a possible 240 damage a round + Splash.

Darth Sidious can use Pawn of the Dark Side on either Tank without harming it, or use Lightening for an instant 30 damage on anyone who gets too close.

Wat & Boshek can repair the droids.


Tactics - I think you need to attack what you can see. Stay back not moving to benefit from Double Attack. In Melee Jedi will cut down the Tanks quickly. This is a hit fast & hard squad, don't let up, go for the kill from round one! Remember Damage Reduction, so ignore the 10 damage scrubs at first if you can.

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PostPosted: Sat Dec 15, 2007 12:15 pm 
Jedi Knight
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nice looks simalar to my mega viper with +20 atk

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PostPosted: Sat Dec 15, 2007 1:48 pm 
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i think 2 overseers is unnessicary

you can get 4 battle droid for the cost of 1. That should help out your activations a bit as well as giving you a few scrub killers.


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PostPosted: Sat Dec 15, 2007 6:15 pm 
Moff Disra
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How do you open a overridden door on Chancellor's starship?


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PostPosted: Sat Dec 15, 2007 6:53 pm 
Imperial Dignitaries
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Definately need some door control here. I would drop the second Overseer for 4 uggos and a BD. That gives you more activations and a way to deal with door control.

Looks good though. These tanks are beasts in the damage potential.

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PostPosted: Sat Dec 15, 2007 10:05 pm 
Grand Admiral
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I like the damage potential this squad has, those tanks are monsters. Though I think you should take out an overseer and put in some ugs for door control. Otherwise I think its a great squad.


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PostPosted: Sat Dec 15, 2007 10:31 pm 
Moff Disra
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Xanthan wrote:
I like the damage potential this squad has, those tanks are monsters. Though I think you should take out an overseer and put in some ugs for door control. Otherwise I think its a great squad.

I agree, the 2x double twin attacking tanks can deal a lot of damage. The counter is 4x Ugo in a line one space apart. Lack of any accurate shot ensures you are only killing Ugo's for the first 1-2 turns.


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PostPosted: Sun Dec 16, 2007 4:27 am 
Warmaster
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Actually, I totally missed that I'd not put Uggies in there, d'oh! So yes, Uggies & battle droids would be better that the second Overseer.

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I agree, the 2x double twin attacking tanks can deal a lot of damage. The counter is 4x Ugo in a line one space apart. Lack of any accurate shot ensures you are only killing Ugo's for the first 1-2 turns

Yeah, but isn't this the problem every CIS squad has?

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