--We Were Soldiers-- 30 Arkanian Jedi General 29 Carth Onasi, Old Republic Soldier 28 Aric Jorgan 24 Admiral Oteg 22 Old Republic Veteran Trooper 18 Old Republic Commander 15 Old Republic Drop Pilot 12 Elite Old Republic Soldier 8 R7 Astromech Droid 5 Old Republic Guard 9 Ugnaught Demolitionist x3
(200pts. 13 activations)
I know this is exactly what people are NOT wanting to see, but it's a pile of soldiers (all with different abilities but contributing to each other's Squad abilities) who put out massive damage. Looks like fun to play, but a nightmare for a typical Jedi squad. Against ObiKin... not sure. CE cancellation will hurt this squad a ton, and once you lose 3 soldiers Squad Firepower goes away.
Massive damage output, but the trick is to keep them alive. Prideful, GMA (for non-uniques), Squad Firepower, Double. That gives the following attack/damage caps: Carth: +17/200dmg standing still (cunning). Aric: +14/120dmg standing still. Vet: +14/Accurate 120dmg w/GMA. Drop Pilot: +14/120 w/GMA vs adjacent. Elite: +13/100 w/GMA (cunning). Guard: +9/60 w/GMA. Another +4 versus anyone previously attacked (Oteg's CE). Only 6 soldiers, so Squad Firepower is lost for the endgame.
_________________ "I try to avoid 'unneccessary polysyllabry' - only when necessary and for the encapsulated meaning." -kobayashimaru
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