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 Post subject: El General!
PostPosted: Sun Dec 09, 2007 2:24 pm 
Grand Admiral
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Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
While I was working on building my nute and shoot squad, I though instead of making nute playable, why don't I make boba better with more movement? So I did exactly that.



Boba, Merc 58 pts.
Aurra Sing 37 pts.
General Kenobi 36 pts.
Zuckuss 22 pts.
Garindan 12 pts.
Gonk 12 pts.
Doombot 9 pts.
Grans x2 8 pts.
Uganughts x2 6 pts.


So basically you have the best fringe shooters in the game, with extra movement. R-2 can tow the gonk to aurra, for double attack with jedi hunter for 60 damage. Kenobi enhances the speed of all the charcters in the squad, except the droids, and he has heal. So Zuckuss can move 6 squres with intuition, shoot, and move 8 away. Boba can move 20 squares away from a jedi with flight, which makes him very hard to catch, even if your opponent has the doombot. Garindan can move 14 squares, and that is very useful with spotter. If you win initative, you can pump out 150 damage, with double attacks from aurra and boba, and combining fire with Garindan.

Any comments?

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http://www.swshoebox.com/userSquad.cfm?user=sirstevee

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PostPosted: Sun Dec 09, 2007 3:38 pm 
Warmaster
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Location: LFP, WA
With all the Fringe you're using I would suggest Master Kota, he also works well with R2.

Looks good.


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PostPosted: Sun Dec 09, 2007 3:54 pm 
Imperial Dignitaries
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Location: Central CT
Nice to see a gonk in there, nice fringe squad!

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PostPosted: Mon Dec 10, 2007 9:47 am 
Grand Admiral
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Location: the ghettos of NJ
I was thinking about Kota, but he is a little costly. I wanted to experiment with even more mobile intuition attackers rather than the +3/+3 from Kota.


It is a little low on activations, but it's really powerful. It could give Exar Sings a run for its money.

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