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 Post subject: Nute and Shoot
PostPosted: Fri Dec 07, 2007 8:17 pm 
Grand Admiral
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Location: the ghettos of NJ
So with FU released, I believe Nute Grunay is finally playable. He's descent for his cost, but he has some drawbacks. His attack deduction (easily overcame) and his speed loss (more difficult to overcome, but feasiable)


Boba, Merc 58 pts.
Maul on speeder 57 pts.
Nute Gunray 30 pts.
Lobot 27 pts.
Zuckuss 22 pts.
Ugnaughtsx2 6 pts.

So basically Maul can move his 24 squares unscathed. Nute doesn't really matter to this maul. Boba is slowed down by nute, but intuition makes up for it, same with Zuckuss. This allows for some great adjustment for you placement. If your aren't pleased with the 7 activaitons, you have 40 points of reinforcements comming in. This can be a bunch of battle droids, a gonk and a MTB (use the MTB to kill nute, and a gonk to finish off the MTB) a bodygaurd and 4-lom, or anything you want. I know it has its drawbacks, but hey, it's decent.


Any comments?

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PostPosted: Fri Dec 07, 2007 11:00 pm 
Black Sun Thug
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It seems that Nute isnt as bad as he seemed to be, at 10 net cost he isnt that much of a sacrifice to a squad that uses him right.

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PostPosted: Fri Dec 07, 2007 11:59 pm 
Moff Disra
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I really think you have to play Nute with droid not living figs.


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PostPosted: Sat Dec 08, 2007 5:49 am 
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He works best with droids and savages, as we all know. But my idea was to come up with a squad that uses nute and other living units, but can get around nute's negative CE. I think I've done a pretty decent job with this.

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