1 Darth Sidious
1 Asajj Ventress
1 Uggernaut
1 Lobot
1 Jabba Crime Lord
1 San Hill
1 Wicket
1 Muun Tactics Broker
2 Caamasi Noble
6 Ugnaught Demolitionist
200 even, 16 activations + reinforcements.
Use Pawn to do a Furious Assault, then duck back into cover. The big power play is obvious: with San, you spin ugnaughts until the enemy squad is done activating, then the Uggernaut does its furious assault. Pawn it for another Furious Assault. Next turn, kill San Hill with the MTB, then get two consecutive Twin Cunning Deadly Flurry Furious Assaults.
I know the Uggernaut only has a +6 attack - up to +10 with cunning - but I think there will be a few critical hits with all those dice being rolled - in theory, 8 attacks against everything it can see. At the very least, this should make short work of all visible scrubs and blockers in the first 1-2 assaults, and put a solid dent in everything else.
Sidious can Pawn the MTB to kill him when the time is right.
Thoughts?
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