Sithdragon made a comment about a San squad in one of the 150 point threads, and got me thinking....
Boba Fett Mercenary 58
Aurra Sing JH 41
Maris Brood 49
Lobot 27
San Hill 10
Ugos x5 15
200 points even. 10+ activations.
A key tactic would be to bring in a MTB with Lobot and either a Quarren Assassin or Garindan, or more activations. I don't care too much about having to kill off my own Ugos, as I would probably just kill whichever one was sitting out in the gambit ring the previous round. It was probably going to die anyways.
Sithdragon's point was that at some point in the game, you could use the MTB to kill off San, therefore giving you two immediate activations at the beginning of a round. With either Maris or Aurra based against somebody, and Boba using Intuition to get into position, that's somewhere between a minimum of 120 to upwards of 180 or more (if Aurra is using Blaster Barrage on 2 or more adjacent Force Users). Even just 60 damage from Boba followed with 60 from Aurra or 80 from Maris would be devastating at the opening of a round. It almost has some B&B properties to it, as you could wait to activate Boba and Aurra/Maris until the very end of one round, and then run them 12 squares into position. Then win init with the MTB killing off San, and dish out some major hurting.
Might be a tad gimmicky, and could be problematic against Han Rogue (in which case, probably wouldn't bring an MTB at all, would probably bring ASP-7 or Wicket/Garindan, or more activations, etc.). The cool thing is, if someone ends up getting killed because of the big attack in one round, you probably still have either Aurra or Maris waiting in the wings.
The last neat thing, is that you can sort of customize based on your opponent. If the opponent has Lightsaber Block, then you use Aurra to go after them. If they just have Deflect, then you send in Maris. If it's only two characters, you might only send in Maris since she can Double/Twin them without a FP. If it's 3 or more, you send Aurra since she can Twin on every one of them. Boba's Double (as opposed to BH's Twin) gives you some needed versatility against the swarm squads as well, which is where I've found San Hill tends to suffer anyways.
Thoughts??