Weeks wrote:
thereisnotry wrote:
Yep, and then you've got the big-damage wookiees for follow-up. It all depends on whether or not you can get enough out of that first (and likely only) strafe.
I don't play many strafe squads, so I'm curious to know if it's worthwhile to rush out and strafe on the 2nd round, or to just wait and set it up for a Twin Strafe a round or two later. Any suggestions on how that would go?
Outact and see what they give you. Just the threat of a HUGE damage strafe is enough sometimes for people to run into a wookiee death trap. Run in to kill it then you get disrupted and pounded into the ground by 6 twinning wookiees. Or don't kill it and eat a ton of damage from the strafe. Win/Win.
That sounds exactly like how I run my Imp speeder and Storm Commando squad. Except instead of wookiees you have Weir and shielded commandos.
Imps probably won't have disruptive, but they have board wide twin, with options for cunning and/or opportunist. Oh, and they have Ysalamiri and master tactician.
Love the wookiees though