fingersandteeth wrote:
the version of this i like is
YodaD
LukeU
Var
Han Rogue
PL
r2
juno
Rauntaun
Obi FS
Rogue is your main Shooter with light tutor and Obi FS. Makes him a very decent shooter with Mettle Evades and attack rerolls. You got your init control to aid stuns as well as disruptive for a touch of antiswarm.
Loads of Force around.
I really like this version of the force-battery-pushing Fingers. I played an almost identical version (subbing out Juno for 3 Ugos primarily for activations) in a local tourney and it worked very well. It is hard to look at Han Rogue as a decent shooter... but when boosted by PL and Obi FS he can be quite formidable. He even defeated two Boba Mercs who attempted to trade shots with him.
While I think that your version may be the most balanced I have seen of the push battery squads, its possible to squeeze in Han Scoundrel from the original Han Cannon squad if you sacrifice your Initiative control and some activations like...
Yoda Dagobah
Luke Hoth Pilot
VAR
Han Scoundrel
PL
Obi Spirit
R2
Ugo x 2
This build has exceptionally high damage potential by combining the old Rebel high damage gimmick of Han Cannon, with the new Rebel gimmick of Force Push 4 batteries. Han Cannon even gains the bonus of being able to use Yoda's force for additional Mettle re-rolls.
Having Han's 4 accurate shots a round is also nice as it helps against one of the Force Batteries worst matchups that is Thrawn Ysalamiri shielding.
While losing Recon certainly hurts a squad that relies on Cunning, Han can likely still find some unactivated targets in the back thanks to Accurate, and if your opponent rushes due to having the advantage of initiative control you can counter by pushing their beat-sticks back with Luke and VAR.