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 Post subject: Immortals
PostPosted: Sat May 12, 2012 6:10 pm 
Warmaster
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Joined: Wed Nov 28, 2007 10:18 pm
Posts: 559
60 Corran Horn, Jedi Master
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
22 R2-D2 and C-3PO, Galactic Heroes
20 Cade Skywalker, Padawan
17 Greedo, Bounty Hunter
16 Dr. Evazan, Galactic Criminal
9 General Dodonna
3 Mouse Droid
3 Ugnaught Demolitionist

All get evade, greedo and evazan get twin when near RPO, tolerable tempo control, and if somebody gets weak, put the good DR beside them and hope your 50/50 chance of having 10hp left pans out and if cade is close enough, then you have another chance too if you have the FP for it.

Problems are obvious though, 190 top damage output in a round, low overall HP, and low attacks (14, 11, 9, 8, 8, 8 on the best days). I like the concept and it might be worth refinement. Ideas?

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 Post subject: Re: Immortals
PostPosted: Sun May 13, 2012 9:44 am 
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Posts: 2931
No override, and one uggie for door control. Might have a lot of boring games when you just get locked out.

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