LoboStele wrote:
Tarkin allows you to quad attack with LV, then activate Thrawn to swap out Vader for the SC. Then the SC Double/Cunnings on the same target. Potentially 200 damage. From what I've seen, Tarkin only seems to be included in squads for the purpose of making one huge move late in the game. Use him in one round to draw out your activations to make sure you go last, allowing Thrawn, Vader, and a trooper to go last in order to base and attack an enemy after the opponent is completely activated. Then starting off the next round with 3 activations for lots of damage instead of just using Vader and swaping in the Stormie to get killed off.
The other cool thing you could do with Tarkin is to swap out Lord Vader with a Raxus Prime Trooper. In the right situations, you might be able to use Wall Climber to help the RPT escape whatever he is based against and run back 12 squares into hiding. This gets both Vader and the RPT away to safety. Again though, that usually leaves Tarkin in the open to get wailed on. Like I said before, I still haven't quite learned how to use him effectively myself.
OOOOOOOOOOOOOOOO
Here I was thinking that you were talking about the
new Tarkin! I went back and see that you specifically stated "Grand Moff Tarkin."
Yeah, he helps out thrawn swap, really well.