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 Post subject: Jacks of all trades
PostPosted: Sat Mar 17, 2012 2:36 am 
Jedi Knight
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Joined: Fri Jul 10, 2009 10:35 am
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Location: Copenhagen, Denmark
Well i know that this is probably far from top tier, but it could be fun to play. Niner gives everyone except the demolitionist squad firepower, which provides a decent damage output. The ARCs can pick off pesky stealth/cloaked characters, and there should be enough door control to open up some good firing lanes.

34 Null ARC Trooper Captain Ordo
25 Republic Commando Niner
24 Republic Commando Atin
24 Republic Commando Darman
24 Republic Commando Fi
64 ARC Trooper Sniper x4
5 Spaarti Clone Trooper Demolitionist

200 points, 10 activations

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 Post subject: Re: Jacks of all trades
PostPosted: Sat Mar 17, 2012 8:27 am 
Death Star Designers
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I like it. Omega squad has great internal Synergy.

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 Post subject: Re: Jacks of all trades
PostPosted: Sat Mar 17, 2012 9:17 am 
Imperial Dignitaries
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Yep. As I recall, that was kinda the point during design and development, yes?

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 Post subject: Re: Jacks of all trades
PostPosted: Sat Apr 07, 2012 2:29 am 
Jedi Knight
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Thanks. I have yet to try it out, but it's definitely on my playlist.

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