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Boom Zoomer
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Author:  AcheronFate [ Wed Apr 04, 2012 12:19 am ]
Post subject:  Boom Zoomer

This is a pretty interesting idea i came up with outa the blue one night lol enjoy...

GAT 37
Admiral Piett 20
General Weir 28
Scout trooper on speeder 21
Imperial Governor Tarkin 22
Lobot 27
Tyber Zann 31
Mas Amedda 8
2x Uggie 6

200pts 10 acts

Very straight forward concept lol LOTS of reins for funsies in all situations and Tybers cunning combined with master tact followed by Weir...ALSO tarkin givin both of them extra shots lol its brutal ..then you have the strafer doing what it does best..annoying people as their fodder gets destroyed lol as far as activation control im pretty sure with the amount of reins you can still hold act control...i know you guys would advocate a storm commando but they are too glassy for me when i experimented this build..lol hit me with some feedback please..thanks yall

Author:  sthlrd2 [ Wed Apr 04, 2012 7:29 am ]
Post subject:  Re: Boom Zoomer

Tim ran something like this at capital city champs and won it. Then ran a variation of his same squad at Michigan regional and took 3rd. He had ozzel and more activations, no tyber because a lot of the time he would bring in a swoop so he could run that up and swap in the speeder for a deep strike strafe. Audri saw how effective he was with it.

Author:  thereisnotry [ Wed Apr 04, 2012 7:55 am ]
Post subject:  Re: Boom Zoomer

Shields 2 makes the Storm Commandos not glassy.

Author:  AcheronFate [ Wed Apr 04, 2012 10:15 am ]
Post subject:  Re: Boom Zoomer

@Thereisnotry lol you've never seen my dice roll when that matters lol XD anytime i have ran a storm commando they really just became fodder lol

Author:  thereisnotry [ Wed Apr 04, 2012 11:48 am ]
Post subject:  Re: Boom Zoomer

Okay, I see. I've had similar dice. Sometimes I have reason to believe that SSM makes no difference.... :lol:

Author:  AcheronFate [ Wed Apr 04, 2012 11:57 am ]
Post subject:  Re: Boom Zoomer

lol Right? lol i have liked playin the SC but i just like the impact tyber makes with his cunning and the fact that his attack is MORE worth rolling dice than SC lol i mean i know half of Weir's ce is now useless but with a scout trooper i think it works....to me its like does SC really fit or am i forcin too much for the sake of not losin out on the ce in that case ill just sub a GREAT shooter with reins (and potential to tell other reins to go home) and just not try to cram the squad lol

Author:  audrisampson [ Thu Apr 05, 2012 7:37 am ]
Post subject:  Re: Boom Zoomer

LOL bring this on Friday, I needed a playtest against the whole General Weir aggrevation.

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