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Jacks of all trades https://www.swmgamers.com/forums/viewtopic.php?f=10&t=15247 |
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Author: | biggsy [ Sat Mar 17, 2012 2:36 am ] |
Post subject: | Jacks of all trades |
Well i know that this is probably far from top tier, but it could be fun to play. Niner gives everyone except the demolitionist squad firepower, which provides a decent damage output. The ARCs can pick off pesky stealth/cloaked characters, and there should be enough door control to open up some good firing lanes. 34 Null ARC Trooper Captain Ordo 25 Republic Commando Niner 24 Republic Commando Atin 24 Republic Commando Darman 24 Republic Commando Fi 64 ARC Trooper Sniper x4 5 Spaarti Clone Trooper Demolitionist 200 points, 10 activations |
Author: | Weeks [ Sat Mar 17, 2012 8:27 am ] |
Post subject: | Re: Jacks of all trades |
I like it. Omega squad has great internal Synergy. |
Author: | thereisnotry [ Sat Mar 17, 2012 9:17 am ] |
Post subject: | Re: Jacks of all trades |
Yep. As I recall, that was kinda the point during design and development, yes? |
Author: | biggsy [ Sat Apr 07, 2012 2:29 am ] |
Post subject: | Re: Jacks of all trades |
Thanks. I have yet to try it out, but it's definitely on my playlist. |
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