AcheronFate wrote:
I dont mind the commander effects actually since they're protected from bastila and as for all the stuff weeks said...i beat the breaks off disruptive with this before lol and as for out activation...goodluck...if its not nom bombs i can prolly keep up lol i got lobot and tyber bringing stuff in and i dont have to outactivate someone by a mile to be able to play...just an edge ...and i have had a
gowk mace team rush this squad...wicket and R4 reserves made them regret it
You mind explaining how your +5 for 20 damage speeder "beat the breaks off" disruptive. You only have a 50% chance to even hit Juno Eclipse (the cheapest disrupter). I just don't understand your claims. Being outactivated sucks, but being outactivated by ozzel is almost in the other players advantage.
Vs an ozzel squad when you play against it correctly you either get attacked every other round or you get attacked twice and kill what they attaked you with. This is even worse with speeder bikes. You get a good late round strafe and either run away at init (which I'll be able to catch you) or you try and strafe again.
Vs disruptive you don't even get all your cool mojo which your burning 93 points on + 10 for the swoop bike to even get to use.
This squad probably does really well against Republic/Old republic/other empire (read:what people play a lot of). But don't tell me you steamroll disruptive, that's just silly. You could probably beat it but you'd be hard pressed to.