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 Post subject: General Rom Mohc Cannon
PostPosted: Mon Mar 12, 2012 8:35 am 
Dark Lord of the Sith
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General Rom Rohc
Imperial gov Tarkin
Arica
Admiral Ozzel
Tyber Zann(swoop Bike)
Thrawn(32)
Mas
R7
Uggiex2
Rodian Brutex4

I know 15 acts is not a lot with ozzel but o well and it has problems in todays meta but I wanted to try out Rohc. I know trying to work in pellaeon and or lobot is the way to go but odds are I would have to go with two main attackers not three. I could go Old thrawn and drop the R7 and add another uggie. Then I could not do back to back BB with cunning and opp.

Bring in the swoop in with Zann. Move the Bike 24 swap in Rohc for 120.
Arica for Blaster Barrage
Tyber because he is a commander that can get up to 120 in damage and he can bring in the swoop for Rohc.
The swoop bike is not a bad attacker at +9 opp for 30 vs opp at half life.

Arica and Rohc do the heavy lifting and Tyber and commanders clean up


Last edited by jonnyb815 on Mon Mar 12, 2012 8:53 am, edited 1 time in total.

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 Post subject: Re: General Rom Mohc Cannon
PostPosted: Mon Mar 12, 2012 8:53 am 
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Well Johnny, I've not played in a while but from what I've been reading from play reports, 14-15 activations with ozzel seems like more than enough. I think this squad could throw people off as it has more power than it initially looks, although Bastilla will still own it as she will turn off your power.

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 Post subject: Re: General Rom Mohc Cannon
PostPosted: Mon Mar 12, 2012 8:56 am 
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Thats why I am thinking of going with old thrawn but lose override and opp with Arica.

I think vs OR I might have the chance to do a turn one swap with the bike and get Mohc out there for a 120 damage then swap out after init or do twin/double or just twin and the chance to lose Mohc.


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 Post subject: Re: General Rom Mohc Cannon
PostPosted: Mon Mar 12, 2012 9:42 pm 
Dark Lord of the Sith
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Version 2
Admiral Gilad Pallaeon
Thrawn
Tyber Zann
Weir
Palpy in Chair
Lobot
Mas
Gov Tarkin
Uggie

This version has Pallaeon and no Ozzel
It uses Weir over Mohc. It only has 9 base acts but thats fine with what the squad can do.

First you pick what Lobot will bring in. If you have them on acts or think its worth it bring in a
Amanin Scout,rodian,Gran raider if not bring in six of something.

Then after rein is revealed take there rein if its good swaps other wise play Gran raider,Rodian,Uggie.

Than you want to setup second, So having a map where the opp must pick sides is a must and losing map helps you 70% of the time and does not hurt you because of your turn one attacks. Drop Palpy in chair in a save spot but where you can get an edge on trying for a turn one BB with Arica. Then trade Palpy for Arica after setup.

Yeah ozzel would help and double override but I can get double override but dont see how i can get ozzel in here. The goal is to get a BB turn one and when you win init. Get Weir in for a turn one double twin with the scout. So ozzel would be great but just dont see how I can get it to work. I know out activating them is key.

I think there is something here just need to work a few things out and it can be a tier 2 squad.


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