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 Post subject: Double Bubble, Toil and Trouble.
PostPosted: Sun Mar 18, 2012 8:18 pm 
Death Star Designers
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Location: Anderson, SC
37 Grand Admiral Thrawn
31 Tyber Zann
28 General Weir
22 Imperial Govenor Tarkin
18 Moff Nina Calixte
17 Storm Commando
17 Storm Commando
16 Admiral Pelleaon
8 Mas Amedda
6 x2 brutes

Tyber steals rienforcements or brings in 3 more swappers. Pelleaon swaps out Nina for (Ruhk, Another commando, or Ozzel) or you can keep her if you need the stealth.

Tyber doubles as an excellent shooter. I like this squad because you can pretty much attack with every character. And double Doctrine of Fear you can really hurt guys that run straight at you.

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 Post subject: Re: Double Bubble, Toil and Trouble.
PostPosted: Sun Mar 18, 2012 11:34 pm 
One of The Ones
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Potential here for sure - but I'd be wary with no override.

Yes I know that you have 2 commandos with satchel charge - but do you really want to be using them for that?

Like the name, like the double ysalimiri. Like the Nyna swap. Don't know really how much more 2 doctrine's of fear is worth over 1.

I fear this playing fast enough to finish games. Without Accurate, Arica or a Speeder I fear you might be attacking mice and uggies too much


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 Post subject: Re: Double Bubble, Toil and Trouble.
PostPosted: Mon Mar 19, 2012 12:31 am 
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TimmerB123 wrote:
Potential here for sure - but I'd be wary with no override.

Yes I know that you have 2 commandos with satchel charge - but do you really want to be using them for that?

Like the name, like the double ysalimiri. Like the Nyna swap. Don't know really how much more 2 doctrine's of fear is worth over 1.

I fear this playing fast enough to finish games. Without Accurate, Arica or a Speeder I fear you might be attacking mice and uggies too much


Ya its tough to run. It's a gambit defense squad for sure. It has too many moving parts i think. Tyber can bring some serious heat with his double attack. With 3 double/twins and Tybers big gun there is enough firepower, but your right about finishing on time. I've ran it twice and won both games but that was due to my opponent overextending rather then anything i did.

2 doctrines of fear isnt really something I think about. I like Tarkin in this, I like Weir in this, they both just happen to have it lol.

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