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Jerecommandos
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Author:  GalacticFunk [ Mon Feb 27, 2012 1:48 pm ]
Post subject:  Jerecommandos

I posted this over on bloomilk as well and am looking for some feedback. In particular I wanted some feedback on the importance of Ozzel in this squad. I understand the benefit of having him in there but if I elect to skip him am I making a misyake? One benefit of not having him is the ability to use the mid round swap. Also I have the ability to add him in if I really need him in a given matchup. Typically I would like the ability to drop Nyna or Veers to add a 3rd Storm Commando.

The primary attackers are going to be the Storm Commandos w/ Cunning and Opportunist plus Deadeye plus Accurate plus Super Stealth plus Shields 2, and being able to Double and Twin out of a Ysalimiri bubble if necessary. I think Jerec makes a good addition w/ his bag of tricks and ability to stand up to a lot of melee threats.Turn to the Darkside, Force Sense and Force Blast could all see plenty of use depending on who you face.

32 Thrawn
30 Jerec
28 Weirw
21 Veers
18 Nyna
34 Storm Commando x2
16 Pallaeon
8 Mas
4 Gran
3 Rodian Brute
6 Uggie Demo x2

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