logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 13 posts ] 

Author Message
Offline
 Post subject: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 12:31 am 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Tue Jan 17, 2012 11:28 pm
Posts: 12
Gowk 55
R2-D2 astromech droid 9
R7 astromech droid 8
2x Uggie 9
Republic Commando Darman 25
Republic Commando Atin 25
Republic Commando Fi 25
Republic Commando Niner 26
Zann Consortium Defiler 24

(199pts 10 activations)

Just a neat thing i threw together...feel free to post thoughts im always open to them lol =)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 9:07 am 
Warmaster
Warmaster
User avatar

Joined: Tue Sep 30, 2008 2:35 pm
Posts: 677
Location: Danville IL
BFBH713 wrote:
Gowk 55
R2-D2 astromech droid 9
R7 astromech droid 8
2x Uggie 9
Republic Commando Darman 25
Republic Commando Atin 25
Republic Commando Fi 25
Republic Commando Niner 26
Zann Consortium Defiler 24

(199pts 10 activations)

Just a neat thing i threw together...feel free to post thoughts im always open to them lol =)


LOL, you seem to be in my head a lot with your squads. This is very similar to something I worked on, on Monday with HannahCannon and another friend. Let me post my list for ya and I'll explain why I went with what I did.

1x Rodian Diplomat
1x Sparti Clone Trooper Demolitionist
1x Mas Amedda
1x Captain Rex
1x Atin
1x Darman
1x Fi
1x GOWK
1x Clone Commander Bacara

First off Bacara makes a pretty big difference. Not only are your commandos having a 21 defense but not being able to be shot while in cover is a pretty good deal in my book. The next difference is Rex. Getting the greater mobile will allow you to work shots then run back into the safety of cover and allow you to still get your shots. The Rodian Diplomat was put in because of its a trap. There are a few players in my local meta with a serious hard-on for Nom Anor and its nice to nuke those stupid antics from the start.

_________________
Winning a tournament always allows doing whatever is within the rules to win. - Billiv15


[===0=]=============>


Sentinel for Life!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 10:24 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
I like both of these squads a lot. GOWK's CE really makes a big difference for the RCs, and now that SSM works as written again, he's a solid piece in his own right.

I think the Rex option is probably slightly better, since you rarely get to stand still when you attack these days, so his GMA CE is superb. (Oh yeah, and Rex isn't a bad shooter himself.) And it's even better when you look at the 2nd half of Bacara's CE (+10dmg against adjacent enemies), because you'll now be able to move up and attack twice with that dmg bonus.

And IMHO, the Rodian Diplomat is always a good use of 5pts in a Republic squad. He's just too good to ignore when you're looking for useful filler...especially when you have lots of shooters, and when those shooters have stealth (because he serves as mobile cover).

However, the lack of R2 really makes me wonder if it would be better to drop the Rodian and Spaarti for him...he makes Rex SO much better.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 11:03 am 
Unnamed Stormtrooper
Unnamed Stormtrooper

Joined: Tue Jan 17, 2012 11:28 pm
Posts: 12
@AudriSampson because i dont know how to do what she did with my message lol ..have you tried that squad out much in like tourney play...I have been thinking about changing mine since last night...i mean yea its got a boner for dealing with doors but i liked the bacara and rex idea...(honestly forgot about that) lol so i just wondered how well it stands in tourney play and if youve had the chance to try it in that environment?


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 12:43 pm 
Droid Army Commander
Droid Army Commander
User avatar

Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
audrisampson wrote:

LOL, you seem to be in my head a lot with your squads. This is very similar to something I worked on, on Monday with HannahCannon and another friend. Let me post my list for ya and I'll explain why I went with what I did.

1x Rodian Diplomat
1x Sparti Clone Trooper Demolitionist
1x Mas Amedda
1x Captain Rex
1x Atin
1x Darman
1x Fi
1x GOWK
1x Clone Commander Bacara

First off Bacara makes a pretty big difference. Not only are your commandos having a 21 defense but not being able to be shot while in cover is a pretty good deal in my book. The next difference is Rex. Getting the greater mobile will allow you to work shots then run back into the safety of cover and allow you to still get your shots. The Rodian Diplomat was put in because of its a trap. There are a few players in my local meta with a serious hard-on for Nom Anor and its nice to nuke those stupid antics from the start.


Can't technically have this squad at 200pt. You are at 201pts. You'd have to drop the Spaarti and replace with a Uggie Demo to make it work. Awesome squad though! I'm looking forward to using a similar squad. Who knew Bacara would see use in competitive squads again! 8-)

_________________
Image

Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 12:50 pm 
Droid Army Commander
Droid Army Commander
User avatar

Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
thereisnotry wrote:

I think the Rex option is probably slightly better, since you rarely get to stand still when you attack these days, so his GMA CE is superb. (Oh yeah, and Rex isn't a bad shooter himself.) And it's even better when you look at the 2nd half of Bacara's CE (+10dmg against adjacent enemies), because you'll now be able to move up and attack twice with that dmg bonus.



The Republic Commandos and Rex don't count towards Bacara's CE for the damage bonus. His CE specifies Troopers with Order 66. I really wish though it would work for them. That would be really good!

_________________
Image

Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 2:04 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
obikenobi1 wrote:
thereisnotry wrote:

I think the Rex option is probably slightly better, since you rarely get to stand still when you attack these days, so his GMA CE is superb. (Oh yeah, and Rex isn't a bad shooter himself.) And it's even better when you look at the 2nd half of Bacara's CE (+10dmg against adjacent enemies), because you'll now be able to move up and attack twice with that dmg bonus.



The Republic Commandos and Rex don't count towards Bacara's CE for the damage bonus. His CE specifies Troopers with Order 66. I really wish though it would work for them. That would be really good!

Omega Squad counts as Order 66, but I guess the trooper part gets in the way. Bummer. That really decreases the squad's damage output at close range. Bacara's still a great choice for super-stealth though.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 2:19 pm 
Warmaster
Warmaster
User avatar

Joined: Tue Sep 30, 2008 2:35 pm
Posts: 677
Location: Danville IL
BFBH713 wrote:
@AudriSampson because i dont know how to do what she did with my message lol ..have you tried that squad out much in like tourney play...I have been thinking about changing mine since last night...i mean yea its got a boner for dealing with doors but i liked the bacara and rex idea...(honestly forgot about that) lol so i just wondered how well it stands in tourney play and if youve had the chance to try it in that environment?


Im planning on taking it with me to a local tourney tonight. I'll let you know how it works then. I haven't played Bacara SS in YEARS and thought about giving it a shot. I'll have to double check my numbers on point total though I guess, maybe I did an extra report but two uggies isnt bad LOL.

_________________
Winning a tournament always allows doing whatever is within the rules to win. - Billiv15


[===0=]=============>


Sentinel for Life!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Fri Feb 03, 2012 7:06 pm 
Master of the Order
Master of the Order
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 6662
Location: Chicago, IL
thereisnotry wrote:
However, the lack of R2 really makes me wonder if it would be better to drop the Rodian and Spaarti for him...he makes Rex SO much better.



EVERY good republic squads first 9 points should be R2-D2 Astromech Droid.

Period. End of discussion.


He is just too good for his cost to not put him in. Even if you have to change the whole squad around - do it.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Sat Feb 04, 2012 12:28 am 
Warmaster
Warmaster
User avatar

Joined: Tue Sep 30, 2008 2:35 pm
Posts: 677
Location: Danville IL
All right well played two rounds with my version of the squad tonight. It worked but it wasn't something that really excited me. Round 1 it played against Mando Scouts. With both of us playing cloak like effects it was a matter of using Greater Mobile to get shots on the Captain and Blademaster. Second round it just rolled over and died to a GOWK/CRITDU squad. We didnt actually get to play a third round but honestly I do not think I'll be pulling out my list again for a long while.

_________________
Winning a tournament always allows doing whatever is within the rules to win. - Billiv15


[===0=]=============>


Sentinel for Life!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Sat Feb 04, 2012 3:05 am 
Death Star Designers
Death Star Designers
User avatar

Joined: Mon Dec 14, 2009 10:03 pm
Posts: 2525
Location: Anderson, SC
BFBH713 wrote:
Gowk 55
R2-D2 astromech droid 9
R7 astromech droid 8
2x Uggie 9
Republic Commando Darman 25
Republic Commando Atin 25
Republic Commando Fi 25
Republic Commando Niner 26
Zann Consortium Defiler 24

(199pts 10 activations)

Just a neat thing i threw together...feel free to post thoughts im always open to them lol =)


All the Republic commandos have report with each other so you have 4 extra points to spend here, so your at 195. Were it me I'd drop the r7 (Fi's door control is enough extra) and the defiler for Rex. Then add in a mouse Droid with the extra points.

Rex's attack is helped by Fi's traps. All your RCs can do 30 damage shots (40 for Darmin when adjacent) and gowk is always tough. I really like the RCs with gowk a lot.

_________________
Bald is beautiful.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Sat Feb 04, 2012 8:54 am 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
Weeks wrote:
BFBH713 wrote:
Gowk 55
R2-D2 astromech droid 9
R7 astromech droid 8
2x Uggie 9
Republic Commando Darman 25
Republic Commando Atin 25
Republic Commando Fi 25
Republic Commando Niner 26
Zann Consortium Defiler 24

(199pts 10 activations)

Just a neat thing i threw together...feel free to post thoughts im always open to them lol =)


All the Republic commandos have report with each other so you have 4 extra points to spend here, so your at 195. Were it me I'd drop the r7 (Fi's door control is enough extra) and the defiler for Rex. Then add in a mouse Droid with the extra points.

Rex's attack is helped by Fi's traps. All your RCs can do 30 damage shots (40 for Darmin when adjacent) and gowk is always tough. I really like the RCs with gowk a lot.

There's a lack of Rex in this squad. Rex was in the other version.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Swiss Army Squad
PostPosted: Sat Feb 04, 2012 3:46 pm 
Dark Lord of the Sith
Dark Lord of the Sith
User avatar

Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
What Weeks said


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield