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 Post subject: Kazdan 3.0
PostPosted: Tue Jan 31, 2012 4:57 pm 
Dark Lord of the Sith
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New version

Kazdan 55
Ki-Adi-Mundi JM 34
Lobot CLO 15
R2 9
Gha 12
Tyber Zann 31
Houjix 21
Monnok 19
Mouse Droidx2 4

Tyber= Mousex5 or Uggie/R7

Old Version

Kazdan 55
Ki-Adi-Mundi JM 34
Lobot CLO 15
R2 9
Gha 12
Captain Rex 33
Houjix 21
Monnok 19
Mouse droid 2


Recon/Smugglers Luck+Ki-Adi(reroll init)+Kaz/Lobot(5,10,11,15,20) = 70% something for reserves per game.

This version loses Rex but gains a way to play vs the MTB and Wuher in a way. If you ever get a 11 you can use the MTB or momaw both ways take two turns and take him out plus he is a great gambit guy if needed.
I dont know if its better but its just as annoying as Version 2.0. I would play this version at a Tournament knowing that I have a small out vs the MTB.

If someone has Wuher built into the squad it hurts a little more but with all the new vset Droids that have come out and being able to bring in minis with with Tyber helps with the cheap guys.

Working old lobot might be a better way of playing it with Tyber and Wuher out now.


Last edited by jonnyb815 on Tue Mar 13, 2012 7:59 am, edited 2 times in total.

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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 7:52 am 
Dark Lord of the Sith
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for local play is it worth playing HK-47, AD over Tyber or Rex and Lobot CLO.
Yes I know the squad loses Reserves 11 but it gains a good shooter,Disruptive, and all my droids gain +4 def so my mice are 28 in cover.

Ill be dropping Qui-gon JM for Ki-Adi-Mundi JM in the Rex build which i should be playing in the next 200 tournament locally.


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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 10:20 am 
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Would the Republic Palpatine add another number to the reserve roll list?

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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 10:27 am 
Death Star Designers
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I think the best Kaz squads are Kaz and CLO Lobot. After that I'd run guys that could actually fight. So 140 points of stuff to fight. That way your at a 25% chance per init to hit your numbers and if you dont you can still compete.

I'd suggest Rex, new Obi padawan, r2, and probably Fi. All good midrange guys that do good damage.

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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 10:40 am 
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I concur with Weeks.

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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 10:47 am 
Warmaster
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With 140 pts available you could turn this into a fun GOWK/Windu build. 129 for GOWK/Windu and R2 Astromech droid. Add some uggies for more door control and let it go.

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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 12:56 pm 
Master of the Order
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Weeks wrote:
I think the best Kaz squads are Kaz and CLO Lobot. After that I'd run guys that could actually fight. So 140 points of stuff to fight. That way your at a 25% chance per init to hit your numbers and if you dont you can still compete.

I'd suggest Rex, new Obi padawan, r2, and probably Fi. All good midrange guys that do good damage.


Wouldn't that be 130 pts? (200-55-15).

And really it's 121 - R2 is a MUST


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 Post subject: Re: Kazdan 3.0
PostPosted: Tue Mar 13, 2012 3:29 pm 
Death Star Designers
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TimmerB123 wrote:
Weeks wrote:
I think the best Kaz squads are Kaz and CLO Lobot. After that I'd run guys that could actually fight. So 140 points of stuff to fight. That way your at a 25% chance per init to hit your numbers and if you dont you can still compete.

I'd suggest Rex, new Obi padawan, r2, and probably Fi. All good midrange guys that do good damage.


Wouldn't that be 130 pts? (200-55-15).

And really it's 121 - R2 is a MUST


Ah, I'm lost without my calculator.

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